a friend and I are trying to make a game in OpenGL that is like a FSP, but we can't find any really good info about the mouse look stuff or about how to prevent walking thru walls that are created by vectors.
we are persuing a dos.h version of the getcursorpos(&pos), but we haven't gotten it to work.
as for the clipping problem, we aren't even sure where to start! any help will be very much apreciated... thanks!