I am working on my RTS engine in DirectX, and for some reason the terrain mapping is not quite working correctly. When the terrain graphics are displayed, it shows a map full of grass, and then a lake of water in the middle. However, even though it displays the water in the correct spot, it treats it like it is one tile to the left of where it really is, so the collision detection is really messed up.
Has anyone had a problem similar to this and know what could be causing the problem?
I dont have my code on me right now...but if you need it, I can post it tomorrow from school.