I'm creating a basic window, with the code below. I get the error: [Linker error] undefined reference to 'GetStockObject@4'

Can anyone help me through this? I have no idea what's up with this code..
Code:
#include <windows.h>

/* Message handler prototype */
LRESULT CALLBACK WndProc(HWND hWindow, UINT iMessage, WPARAM wParam, LPARAM lParam);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nShowCmd)
{
    /* The Window Class */
    WNDCLASS kWndClass;
    
    /* 'Visual' properties */
    kWndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
    kWndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    kWndClass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
    
    /* System properties */
    kWndClass.hInstance = hInstance;
    kWndClass.lpfnWndProc = WndProc;
    kWndClass.lpszClassName = "01 Basic Window";
    
    /* Extra properties */
    kWndClass.lpszMenuName = NULL;
    
    //kWndClass.cbClsExtra = NULL;
    //kWndClass.cbWndExtra = NULL;
    kWndClass.style = 0;
    
    /* Try to register class */
    if(!RegisterClass (&kWndClass))
    {
        return -1;
    }
    
        /* The Window */
        HWND hWindow;
        /* Create the window */
        hWindow = CreateWindow("01 Basic Window", "A Blank Window", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
        
        /* The Message Loop */
        MSG kMessage;
        /* Enter the message loop and deal with all the messages sent to our window */
        while(GetMessage(&kMessage, hWindow, 0, 0))
        {
            TranslateMessage(&kMessage);
            DispatchMessage(&kMessage);
        }
        
return 0; 
}

/* The Message Handler */
LRESULT CALLBACK WndProc(HWND hWindow, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
    switch(iMessage)
    {
        case WM_CLOSE:
        {
            PostQuitMessage(0);
            break;
        }    
        default:
            return DefWindowProc(hWindow, iMessage, wParam, lParam);
    }
}