The idea is to store the player's name into a string. Here's the full source code...

ps. I'm working this out in the console command before throwing this onto win32 api, so please tell me if it'll be compatable when I switch it over. Thanks.

Code:
#include <iostream>
#include <string.h>

class Common
{
public:
	std::string getName() const { return Name; }
	void setName(std::string a_name) { Name = a_name; }
private:
	std::string Name;
};

int main()
{
	using std::cout;
	using std::cin;
	using std::endl;

	Common PC;
	PC.setName("Aylen");

	cout << PC.getName() << endl;

	return 0;
}

Bug:
Code:
error C2679: binary '<<' : no operator defined which takes a right-hand operand of type 'class std::basic_string<char,struct std::char_traits<char>,class std::alloc