Thread: LoadBitmap with variable bitmap name

  1. #1
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    LoadBitmap with variable bitmap name

    Hey,
    I think this is a first, Im not having problems troubleshooting :-). I got everything working for the most part. I even got the bitmap loading correctly. The problem being that the bitmap in the one section has to change on each WM_Timer message(well with the correct LOWORD). The Resource name of the bitmap will be set in a seperate function. The problem being I need to call MAKEINTRESOURCE for the bitmap name. If I try that with the variable it tries finding the bitmap with the variable's name. How can I have a LoadBitmap call with a variable bitmap name??
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  2. #2
    and the hat of int overfl Salem's Avatar
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    char buff[100];
    sprintf( buff, "bitmap%d.bmp", num );
    LoadBitmap( instance, buff );
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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  3. #3
    train spotter
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    Ummm.......

    LoadBitmap() only loads bmp from the exe resources. It needs the MAKEINTRESOURCE()

    Use a switch or if/else. Change the index with the timer msg in the callback (ie increment the last value)

    I would load them all at start.
    Keep an array of handles and just use the correct index.
    Free all at close (after ensuring none are selected into a DC)



    or use LoadImage(). Can specify the full path to the image if use LR_LOADFROMFILE

    ie
    "c:\\SomeFolder\\MyBmp.bmp"

    or for folders off the working folder

    ".\\MyBmp.bmp"
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