It had somthing to do with including std.afx I removed that and it compiled.
Here is another example of code that I am having problems with.
It compiles, but doesn't play the sound. Also the small Icon in the upper right hand corner of the window doesn't change though the one in the taskbar does. Here is my code and resource files.
Code:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include "resource.h"
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hInstance_app = NULL; // globally track hinstance
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS|CS_OWNDC|CS_HREDRAW|CS_VREDRAW; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, MAKEINTRESOURCE(ICO_ID_SMILE));
wincl.hIconSm = LoadIcon (NULL,MAKEINTRESOURCE(ICO_ID_SMILE));
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
hInstance_app=hThisInstance;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows To The World", /* Title Text */
WS_OVERLAPPEDWINDOW|WS_VISIBLE, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
//ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while(TRUE)
{
if (PeekMessage(&messages,NULL,0,0,PM_REMOVE))
if (messages.message==WM_QUIT)
break;
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch (message) /* handle the messages */
{
case WM_CREATE:{
PlaySound(MAKEINTRESOURCE(SOUND_ID_INTRO),hInstance_app,SND_RESOURCE|SND_SYNC);
return(0);
}
break;
case WM_PAINT:{
hdc=BeginPaint(hwnd,&ps);
return(0);
}
break;
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
resource.rc
Code:
SOUND_ID_INTRO WAVE intro.wav
ICO_ID_SMILE ICON SMILE.ICO
resource.h
Code:
#define SOUND_ID_INTRO 100
#define ICO_ID_SMILE 200