Thread: Checking to see if two 'HBITMAP's are the same?? (PLEASE help)

  1. #1
    Programming is fun, mkay?
    Join Date
    Oct 2001
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    Unhappy Checking to see if two 'HBITMAP's are the same?? (PLEASE help)

    Hi. Thanks for reading this. In my application I would like to see if a bitmap on a static control is the same as a bitmap I load in a loop. It looks like this:

    Code:
    	HBITMAP hBitmap;    // Handle to current tile's bitmap object
    	FILE *pFile = fopen("myMap.txt", "wb");
    
    	// TODO: Loop through the tile vector objects and write
    	//       them to the specified file
    	for (int current = 0; current < m_wndTile.size(); current++) 
    	{
    		hBitmap = m_wndTile[current]->GetBitmap();    // Get current tile's bitmap data
    		for (int rsrc = 131; rsrc <= 132; rsrc++)   // Loop resource bitmaps
    		{
    			/* This section will check for a matching */
    			/* resource id. if one is found, it will  */
    			/* write the tile data to the file        */
    
    		}
    	}
    	fclose(pFile);      // Close the file
    Inside the 'for' loop containing the 'rsrc' of type 'int' is where I need to compare the two. I am making a level editor in MFC for a game I was working on a while back. How would I check to see if the 'hBitmap' object is equal to the bitmap loaded with the resource ID 'rsrc'? Please help if possible.

    Thanks,
    Matt U.

  2. #2
    train spotter
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    You would first check sizes, colour depth ect.

    GetObject() with a BITMAP struct

    Then check the actual bits.

    Realy all you need to do is convert both to byte arrays (inc header) and compare one to the other in a loop.

    GetDIBits() may help.

    But the images may be the same 'picture' but diff sizes, colour depths ect and you will not be able to tell.

    Could perform a threshold (all values above/below the threshold are turned black or white) or stretch ( all values are multiplied by a constant ie 4 to accentuate the image) or a histogram (the differnce from on pixcell to another is recorded looking peaks which are edges) but it depends on what you are looking for.
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  3. #3
    Guest Sebastiani's Avatar
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    This *might* work as long as the original bitmap was loaded with LoadImage() *and* it wasn't loaded from a file *and* the LR_SHARED flag is always used.

    Code:
    if(hBitmap == (HBITMAP)
       LoadImage(hInstance, MAKEINTRESOURCE(rsrc), IMAGE_BITMAP, 0, 0, LR_SHARED))
     // do something
    Just a thought anyway. Note that it doesn't really compare the bitmaps, it just sees if they have the same handle, which may well be improbable, depending on your circumstances.
    Code:
    #include <cmath>
    #include <complex>
    bool euler_flip(bool value)
    {
        return std::pow
        (
            std::complex<float>(std::exp(1.0)), 
            std::complex<float>(0, 1) 
            * std::complex<float>(std::atan(1.0)
            *(1 << (value + 2)))
        ).real() < 0;
    }

  4. #4
    Carnivore ('-'v) Hunter2's Avatar
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    2,879
    Realy all you need to do is convert both to byte arrays
    GetPixel(hDC, x, y)
    Just Google It. √

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