Hi. Thanks for reading this. In my application I would like to see if a bitmap on a static control is the same as a bitmap I load in a loop. It looks like this:
Code:
HBITMAP hBitmap; // Handle to current tile's bitmap object
FILE *pFile = fopen("myMap.txt", "wb");
// TODO: Loop through the tile vector objects and write
// them to the specified file
for (int current = 0; current < m_wndTile.size(); current++)
{
hBitmap = m_wndTile[current]->GetBitmap(); // Get current tile's bitmap data
for (int rsrc = 131; rsrc <= 132; rsrc++) // Loop resource bitmaps
{
/* This section will check for a matching */
/* resource id. if one is found, it will */
/* write the tile data to the file */
}
}
fclose(pFile); // Close the file
Inside the 'for' loop containing the 'rsrc' of type 'int' is where I need to compare the two. I am making a level editor in MFC for a game I was working on a while back. How would I check to see if the 'hBitmap' object is equal to the bitmap loaded with the resource ID 'rsrc'? Please help if possible.
Thanks,
Matt U.