Thread: Gaming: Compilers

  1. #1
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    Gaming: Compilers

    I've always been interested in gaming, and right now, I'm using Dev-C++. I'm interested in producing high-quality games for Win32...can anyone reccommend a good compiler? I'm not sure if Dev-C++ is good enough, but I don't think I have the cash to pick up MS VC++...

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    Banned master5001's Avatar
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    I use mingw 3.1 as my compiler. That may be what yours is too. If you are using Dev-C++ 4.9.8.0 (beta 5)--which is the latest build--then you are good to go. You may need some stuff though. Such as the DirectX SDK and perhaps the OpenGL libraries and headers (which you may already have). The DX SDK is at M$'s site, but it is a pretty big d/l. So you may want to hit up a friend with DSL.

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    Hmm. Is that so? That's good news! I actually already have the DX SDK...versions 7 and 8 and 9. So I'm good to go.

    However...quite a few poeple have mentioned things like "VC++ is the industry standard" and "VC++ is the best" and so on and so forth.....but why? What's the reasoning behind this?

  4. #4
    Banned master5001's Avatar
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    MSVC++ is the industry standard only because that is just the way that M$ is...Whatever they say goes. And it just so happens that windows OS's are so popular that it is only right that the best windows compiler is the industry standard.

    Okay, now here is the deal. I actually do use MSVC++ every once in a while since all of M$'s SDK's are built for VC++ compatiblity. Making any one of the SDK's gcc compatible is a little work but I feel that it is worth the effort. If you happen to own VC++ then you would be doing yourself a favor by using it (since I'm sure you want to write a game not configure a compiler). But there is a light at the end of the tunnel since you aren't the first person to use mingw and want to write programs using dx. So you may want to take a look around for a Dev-C++ compatible dx package (I know there is a link to one for dx 8 on dev-c++'s web-site). Surely someone has already got something working for 9 by now. Good luck.

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    Hey! Im new here just in case you havent noticed.

    Where do you get the OpenGl Libraries and headers?

    Thanks

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    OpenGL Headers and Librarys come standard with MSVC++

    Other compilers, you DL here:
    http://oss.sgi.com/projects/ogl-sample/sdk.html

    I don't know where to find the libraries...

    nehe.gamedev.net - A good tutorial for OpenGL

  7. #7
    Registered User Dante Shamest's Avatar
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    Except for glaux.h and glut.h and other extensions, Dev-C++ has the necessary OpenGL libraries.

    Oh, and in the future SCPlaya, create a new topic instead of bumping a very old one.

  8. #8
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    Sorry, I had done a search and thsi topic came up, I didn't realize it was old. Won't happend again

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