hey im making a simple 2d sprite game using a single buffer, and an algorithm which loads the levels from bitmap to an object array, it all works fine on windows me but returns the warning:
warning LNK4084: total image size 832401408 exceeds max (268435456);
i have just re-installed windows xp and now when i try to run my same app it doesnt run due to this causing a win32 error,
i have checked to see if the composite value of images does exceed 256mb(on the off chance it did) but nope it was only 9.6mb, i then thought it may be because of constant 9999 sized arays so i set them all to 999 and recompiled the app the same warning + error is returned even the total image size bit is the same, so i tried removing the bitmap loading and sprite loading bits, the erorr is the same and the size is still the same, ca anyone help me plz?