I write these below program to draw a rectangle which have black frame. In the rectangle have 4 red points and I draw the line between 2 point. So I get the result as this picture http://www.geocities.com/ooosawaddee...intPicture.jpg

In the picture the red point is very small and the line between point is not exactly straight. I want the larger red point and straight line. Do you know how to do that?

Code:
```	pDC->SetMapMode(MM_TEXT);

// Paint white color as the background
pDC->FillSolidRect(origin.x, origin.y, 2000, 2000, RGB(255,255,255));

int cx = 5;
int cy = 5;

CPen pen, pen2;
pen.CreatePen(PS_SOLID,2, RGB(0,0,0));

pDC->SelectObject(&pen);

pDC->Rectangle(cx,cy,(cx +256), (cy + 192));
pDC->SetPixel(45,10, RGB(255,0,0));
pDC->SetPixel(47,9, RGB(255,0,0));
pDC->SetPixel(79,45, RGB(255,0,0));
pDC->SetPixel(46,120, RGB(255,0,0));

pen2.CreatePen(PS_SOLID,1, RGB(0,0,255));

pDC->SelectObject(&pen2);
pDC->MoveTo(45,10);
pDC->LineTo(79,45);```

2. One pixel is one pixel, you can't change the size of it. What you could do is write a cluster of 3x3 pixels to simulate a bigger one.

I don't know what you mean by "straight line" though. If you mean it is "pixelated" (the angle not being an even 45 degree), then there's not much you can do. There is a concept know as anti-aliasing which blurs the edges making it look smoother, but that is advanced (and nothing I know of).

3. You can try drawing some rects and filling them for larger "points". Or you can make your on function which will draw diamonds or what not. A pixel is a pixel, its pretty small. Also you can get rid of the aliasing with bi-linear filtering if you'd like but that's probably not within the scope of your project. However if you are interested you can find a lot of algorithms online.