View Poll Results: What Windows graphics library do you use more often?

Voters
27. You may not vote on this poll
  • DirectX

    8 29.63%
  • OpenGL

    5 18.52%
  • Just the Win32 GDI

    6 22.22%
  • Other

    2 7.41%
  • Nah... I just don't like Graphics programming

    2 7.41%
  • I've never done any graphics programming

    4 14.81%

Thread: Which Windows graphics libary do you use more often?

  1. #16
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    are the cards tweaked properly?
    if so that kind of FPS difference is impossible.

    >I donīt think so, and if you do, look at the poll, more people use DirectX than OpenGL

    our audience is limited, and Direct-X has a head start, but i guarentee you OpenGL is growing far more rapidly, and if even part of 3D-Labs proposal goes through, then say good bye to DX.

    and in any case it all comes down to a difference of opinion or what you need at the particular time, if you need a good graphics/(everything else) API and are not worried about the points previously stated, then DX is for you, but i believe OpenGL is far superior.
    ADVISORY: This users posts are rated CP-MA, for Mature Audiences only.

  2. #17
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    Itīs not my problem, People use directX, if you donīt beleive in that, look at all the games out there.

    THEYīRE ALL MADE IN DX

    and, as I said before, if you wanna make force feedback, or 3D audio, or easy multiplayer capabilities, OpenGL is OUT

    but, donīt worry, keep on using OpenGL, youīll sink with it.


    Oskilian

  3. #18
    Registered User Camilo's Avatar
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    Cool

    Iīm extremely sorry for DX, but itīs the most limited lib because it only works on Wind*ws, If anyone is seeking for a good lib the choice must be portable, thatīs the final word. No more could be said.






    Camilo
    no, life is nice, just a girl fooling around, alcohol fixes everything.
    OH, I now have a High School Diploma and need of ron (drink)

  4. #19
    Registered User Camilo's Avatar
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    Talking

    Besides, What do you expect from a bunch of crazy coders whose wonderful day in their life is the announcement day of dx9?

  5. #20
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    It's already been anounced, go to microsoftīs page.

    If youīre gonna say something, first look if itīs true...
    DUH!

    Oskilian

  6. #21
    Registered User Camilo's Avatar
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    Iīve never said if dx9 was announced or not, so, please, go and buy a Palm, so you could try to organize your brain.
    no, life is nice, just a girl fooling around, alcohol fixes everything.
    OH, I now have a High School Diploma and need of ron (drink)

  7. #22
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    c'mon, you could waste less time saying say that directly to me.

    (Heīs sitting right in front of me in the same room)

    So, anyway, if you say that you didnīt mention if itīs announced or not, then.


    What's your point?

    Oskilian

  8. #23
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    Wow!, nice topic, it was the first one i posted and itīs already two pages long...

    Cool


    Oskilian

  9. #24
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    >
    Itīs not my problem, People use directX, if you donīt beleive in that, look at all the games out there.
    <

    have i said otherwise??????? READ MY POSTS!!!
    lots of people use Direct-X i havn't stated otherwise!!
    but the ratre of growth is quite different.

    >
    and, as I said before, if you wanna make force feedback, or 3D audio, or easy multiplayer capabilities, OpenGL is OUT
    <

    first DOES OPENGL CLAIM THOSE ABILTIES NO!!! SECOND LIMIT THIS DISCUSSION THE THE RELEVANT PARTS!! OPENGL CAN BE USE WITH MOST OF DIRECT-X JUST AS WELL AS DIRECT-3D CAN!!!

    >but, donīt worry, keep on using OpenGL, youīll sink with it.

    BWAAAAHAHAHAAHAHAHAAHAHAHHAAHHAAHAHA!!!!

    you keep tellin yourself that one...hahahaha.

  10. #25
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    Don't worry OpenGL is lost, and thereīs nothing you can do about it

    It's a lost war


    And if you still donīt beleive me, why donīt 3D game programmers (i mean successful 3D game programming) don't use OpenGL

    and Camilo:
    you know the only windows programming you do is Visual Basic, you know you have never used C++ for windows and the only graphics programming for windows you've done is BitBlitting from VB.

    If you donīt beleive me, I've known him since I was 5, and we study at the same school.

    Oskilian

  11. #26
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    why don't you take a look at workstations?

    you ever seen a $5000(and thats a cheap one) video card for FRIGGEN DIRECT-X!!!! NO!! and it will never happen!!
    They support GL!! Why????!! Cause Direct-3D is inferior!!!

    take a clue...until Direct-3D can meet the basic abilities of OpenGL it will remain that way.

    anyways GL has lost nothing will lose nothing, and is soon to be majorly updated, besides More Developers are turning to OpenGL as we speak.

    and i reiterate, since nothing i say sems to get through,
    if Direct-3D is so muxh better,
    Why do ALL Professional 2D/3D Rendering App's use GL???
    Last edited by no-one; 10-09-2001 at 11:21 AM.

  12. #27
    Barjor
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    Im not using any of them so I can't tell whats best. Although I know that all Cad/Cam sytems use Open GL.

    ~barjor

  13. #28
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    OK, people who use GL make top of the line graphics, so what, maybe they work on some sofware which is not available for windows. (I'm talking about the graphical capabilities, not the software, because software can be excellent, whether it's made on Allegro, OpenGL, DirectX, GDI or just Assembler, I JUST DON'T CARE ABOUT GRAPHICS SOFTWARE)

    and the again

    WHY DO YOU THINK 3D GAME PROGRAMMERS DO DIRECTX? LOOK AT REMEDY, ELECTRONIC ARTS, BLIZZARD, MICROPROSE, MICROSOFT(of course), MAXIS, RED STORM.... BLAH BLAH BLAh........ I could keep on for hours!

    These people are in the business on making money! can't you understand that? they can't afford to use bad libraries, such as OpenGL (and look at it, it's free and thay still don't choose it).

    I don't know why you keep on insisting.....


    Oskilian

  14. #29
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    Note how 90% of these companies also write in GL.

    heres your reason WHY! they use Direct-3D,
    Microsoft, Plain and simple, they produced a crapy implementaion
    of GL, that made it look like lees than it was an slower, and that held Developers back from using GL when Direct-3D came out, thusly forcing their product on the market, that is why video cards all support Direct-3D and not untill recently did the support GL, and only because of SGI's diligence and producing a decent implemntation forcing MS to make a almost acceptable implementation did GL once again become viable.

    so to put is simply the only reason they use Direct-3D is because MS forced it on them just like the do with Windows and every other product they make, this however is changing.

    DO SOME FRIGGEN RESEARCH BEFORE YOU MAKE ASSUMPTIONS!

  15. #30
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    Ok, Impress me..

    How can you force someone to use your library?

    And by the way, I dodn't know those companies developed with OpelGL too... maybe they did, and then they found out how bad it is, because their main products (not to mention BEST) are made in DirectX, not OpenGL...


    And please, since english is not my mother tongue, please DO SOME FRIGGIN SPELLING LESSONS

    Oskilian

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