Thread: Vector of pointers

  1. #1
    Carnivore ('-'v) Hunter2's Avatar
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    Vector of pointers

    Hey, just a quick question:

    If I have a vector of pointers to objects of a class on the heap, then when the vector is destroyed, will the objects' destructors be called and then the objects' memory released back to the heap? Or do I have to use delete on the pointers or something?
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  2. #2
    pronounced 'fib' FillYourBrain's Avatar
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    You have to delete them yourself. Loop through the vector and delete each.
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  3. #3
    Carnivore ('-'v) Hunter2's Avatar
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    Ok, thanks.
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  4. #4
    Carnivore ('-'v) Hunter2's Avatar
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    Hey... are you sure about that? I took your advice and when removing stuff from my vectors, I added "delete (vector's name)[(index)]" and now my program is mysteriously causing "assertion errors" (MSVC++ 6), and when I hit "retry" ("press retry to debug the application") it tells me I get an illegal operation (I think that's part of the debugging thing), and when I click on details, it says that my prog caused an "invalid page fault".

    So are you absolutely sure (as in, very very absolutely) that I need to do the delete thing and that I'm doing something else wrong?
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  5. #5
    pronounced 'fib' FillYourBrain's Avatar
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    yes. there is something else wrong. Are you sure that all of the pointers in the vector have memory allocated to them? if you call delete on one that is not valid you'll see obvious problems. A nice way of handling it is initializing all to zero when there isn't memory in it. Then check before you delete.
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  6. #6
    Carnivore ('-'v) Hunter2's Avatar
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    Ok, thanks I actually just noticed that it only crashed in a few functions, most of which were called by the destructor. I'll work on it from there, I guess (I think they should all have memory in them, unless they were delete twice...)
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