Hi, i am typing a code in C. i am trying to get my code in a windows skelton and i can't get it to work. when i put my code in the workspace it still compiles into a DOS window. is this because this program has no extra memory? Please help me.
here is the code:
#include <windows.h>
LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM);
char szWinName[] = "MyWin";
int WINAPI WinMain(HINSTANCE hThisInst, HINSTANCE hPrevInst,
LPSTR lpszArgs, int nWinMode)
{
HWND hwnd;
MSG msg;
WNDCLASSEX wcl;
wcl.cbSize = sizeof(WNDCLASSEX);
wcl.hInstance = hThisInst;
wcl.lpszClassName = szWinName;
wcl.lpfnWndProc = WindowFunc;
wcl.style = 0;
wcl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcl.hIconSm = NULL;
wcl.hCursor = LoadCursor(NULL, IDC_ARROW);
wcl.lpszMenuName = NULL;
wcl.cbClsExtra = 0;
wcl.cbWndExtra = 0;
wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
if(!RegisterClassEx(&wcl)) return 0;
hwnd = CreateWindow(
szWinName,
"Windows 2000 Skeleton",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hThisInst,
NULL
);
ShowWindow(hwnd, nWinMode);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WindowFunc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch(message) {
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}