Thread: Which graphics library should I choose?

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    INSANE INSIDE ekosix's Avatar
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    Question Which graphics library should I choose?

    I have an idea of developing a fullscreen app with graphics similar to a shell.
    I don't want to use PDCURSES once it is based on shell.
    I want something more "robust" like the examples in attachments.

    I was thinking about choosing OpenGL, but certainly there is another library more simple and especific to 2D graphics...

    Thanks.
    Attached Images Attached Images Which graphics library should I choose?-mplayer-vlc-jpg Which graphics library should I choose?-music-players-jpg 

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    Full screen applications are just regular windows applications with a full screen window (Turn off the title bars and borders then resize the client area)
    .
    You don't need any particular special library for that. Any one you are used to using should do just fine.

    Even the lowly Windows API (upon which all the fancy stuff is based) handles this one like a champ...

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    yeah, but, I want something that allows me to freely draw 2d stuff on screen... and then use them
    i don't want the console.
    Like you said.... "Turn off the title bars and borders then resize the client area"
    I just don't want to be limited by the console.

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    Quote Originally Posted by ekosix View Post
    yeah, but, I want something that allows me to freely draw 2d stuff on screen... and then use them
    i don't want the console.
    Like you said.... "Turn off the title bars and borders then resize the client area"
    I just don't want to be limited by the console.
    Then build the project in Windows GUI mode...

    There's a beginner's tutorial on it here... http://www.winprog.org/tutorial/

    What compiler are you using?
    Last edited by CommonTater; 05-16-2011 at 11:46 AM.

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    Vc++ 2010

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    Quote Originally Posted by ekosix View Post
    Vc++ 2010
    Ok... start a project in GUI mode for windows.
    Follow the tutorial from the Forger...
    No more console window...

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