Thread: My Cardiograph

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  1. #1
    System Novice siavoshkc's Avatar
    Join Date
    Jan 2006
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    Tehran
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    My Cardiograph

    I have a PC that freezes often with no (known) reason. So I decided to write a program which shows something so I can see its working from a distance. I am new to Win32 and GDI+. So I need your comments. My known problem is that rectangle flickers. The good thing is that GDI+ is implemented in C++.
    Code:
    // Cardiograph.cpp : Defines the entry point for the application.
    //
    
    #include "stdafx.h"
    #include "Cardiograph.h"
    
    #define MAX_LOADSTRING 100
    
    // Global Variables:
    HINSTANCE hInst;        // current instance
    HWND hWnd;               // I added this to keep track of window
    TCHAR szTitle[MAX_LOADSTRING];      // The title bar text
    TCHAR szWindowClass[MAX_LOADSTRING];        // the main window class name
    
    // Forward declarations of functions included in this code module:
    ATOM   MyRegisterClass(HINSTANCE hInstance);
    BOOL      InitInstance(HINSTANCE, int);
    LRESULT CALLBACK  WndProc(HWND, UINT, WPARAM, LPARAM);
    
    
    int APIENTRY _tWinMain(HINSTANCE hInstance,
                                     HINSTANCE hPrevInstance,
                                     LPTSTR    lpCmdLine,
                                     int       nCmdShow)
    {
          UNREFERENCED_PARAMETER(hPrevInstance);
          UNREFERENCED_PARAMETER(lpCmdLine);
    
          MSG msg;
          Gdiplus::GdiplusStartupInput gdiplusStartupInput;
          ULONG_PTR gdiplusToken;
    
          // Initialize GDI+.
          GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
    
          // Initialize global strings
          LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
          LoadString(hInstance, IDC_KARDIOGRAPH, szWindowClass, MAX_LOADSTRING);
          MyRegisterClass(hInstance);
    
          // Perform application initialization:
          if (!InitInstance (hInstance, nCmdShow)) return FALSE;
    
          // Main message loop that is reorginized:
         do
          {
                PeekMessage(&msg, NULL,  0, 0, PM_REMOVE);
                DispatchMessage(&msg);
                Sleep(250);
                //I made hWnd global so I can use it here
                //I am not so sure about RDW flags
                RedrawWindow(hWnd, NULL, NULL, RDW_UPDATENOW|RDW_ERASE|RDW_INVALIDATE);
          }while (msg.message != WM_QUIT);
    
          Gdiplus::GdiplusShutdown(gdiplusToken);
    
          return (int) msg.wParam;
    }
    
    //
    //  FUNCTION: MyRegisterClass()
    //
    //  PURPOSE: Registers the window class.
    //
    //  COMMENTS:
    //
    //    This function and its usage are only necessary if you want this code
    //    to be compatible with Win32 systems prior to the 'RegisterClassEx'
    //    function that was added to Windows 95. It is important to call this function
    //    so that the application will get 'well formed' small icons associated
    //    with it.
    //
    ATOM MyRegisterClass(HINSTANCE hInstance)
    {
          WNDCLASSEX wcex;
    
          wcex.cbSize = sizeof(WNDCLASSEX);
    
          wcex.style                  = CS_HREDRAW | CS_VREDRAW;
          wcex.lpfnWndProc      = WndProc;
          wcex.cbClsExtra         = 0;
          wcex.cbWndExtra       = 0;
          wcex.hInstance          = hInstance;
          wcex.hIcon                 = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_KARDIOGRAPH));
          wcex.hCursor             = LoadCursor(NULL, IDC_ARROW);
          wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
          wcex.lpszMenuName  = NULL;
          wcex.lpszClassName  = szWindowClass;
          wcex.hIconSm            = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
    
          return RegisterClassEx(&wcex);
    }
    
    //
    //   FUNCTION: InitInstance(HINSTANCE, int)
    //
    //   PURPOSE: Saves instance handle and creates main window
    //
    //   COMMENTS:
    //
    //        In this function, we save the instance handle in a global variable and
    //        create and display the main program window.
    //
    BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
    {
          // HWND hWnd; I made it global but not sure if its a good practice
    
          hInst = hInstance; // Store instance handle in our global variable
          POINT pt = {0,0};
          HMONITOR hMonitor = MonitorFromPoint(pt,MONITOR_DEFAULTTOPRIMARY);
          MONITORINFO mi;
          mi.cbSize = sizeof(MONITORINFO);
          GetMonitorInfo(hMonitor, &mi);
    
    
          hWnd = CreateWindow(szWindowClass, szTitle, WS_BORDER|WS_SYSMENU ,
                mi.rcMonitor.right - 270, 0, 270, 80, NULL, NULL, hInstance, NULL);
    
          if (!hWnd) return FALSE;
    
          ShowWindow(hWnd, nCmdShow);
          return TRUE;
    }
    
    VOID OnPaint(HDC hdc,int a)
    {
          Gdiplus::Graphics graphics(hdc);
          Gdiplus::SolidBrush sBrush(Gdiplus::Color(a,255,0,0));
          graphics.FillRectangle(&sBrush, Gdiplus::Rect(0,0,a+15,80));
    }
    
    
    //
    //  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
    //
    //  PURPOSE:  Processes messages for the main window.
    //
    //  WM_COMMAND	- process the application menu - No menu so code deleted!
    //  WM_PAINT	- Paint the main window
    //  WM_DESTROY	- post a quit message and return
    //
    //
    LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
          PAINTSTRUCT ps;
          HDC hdc;
    
          switch (message)
          {
          case WM_PAINT:
                hdc = BeginPaint(hWnd, &ps);
                OnPaint(hdc,(GetTickCount()/10)%256); //DrawRect
                EndPaint(hWnd, &ps);
                break;
          case WM_DESTROY:
                PostQuitMessage(0);
                break;
          default:
                return DefWindowProc(hWnd, message, wParam, lParam);
          }
          return 0;
    }
    Last edited by siavoshkc; 03-04-2009 at 09:43 AM.
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