Thread: sounds in game

  1. #1
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    sounds in game

    Hello,

    I am building an app. and would like it to produce multiple sounds at one moment. I need something instead of PlaySound(); which allows me to commence several sounds at once. Do I need for that DirectX or is there some other library or maybe a function in WinAPI?

    Thank you

  2. #2
    Banned master5001's Avatar
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    Dude, check out this and perhaps even this.

  3. #3
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    Do you need sounds that are in synch (for example for playng musical parts one on top of the others) or do you simply need to play various sound when you want? (consider for example sounds in a game...they don't have to be in synch)

  4. #4
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    Quote Originally Posted by ZeroMemory View Post
    Do you need sounds that are in synch (for example for playng musical parts one on top of the others) or do you simply need to play various sound when you want? (consider for example sounds in a game...they don't have to be in synch)
    I just need random sounds like shooting, walking, grenade explosions and so on. Background sound is not needed

    To: master5001
    Thank you for links look quite useful

  5. #5
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    Have you looked at DirectShow? You can have overlapped sound etc. with it....Pretty simple aswell

  6. #6
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    I found out some information about MCI... Is there any change to play resource files with MCI or that does not work?

  7. #7
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    mci is really old, use directshow

  8. #8
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    or use BASS http://www.un4seen.com/ or FMOD http://www.fmod.org/ They are more audio oriented and fmod has built in DSP effects.

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