GL3 was supposed to eliminate (or at least begin to phase out) the fixed-function pipeline. Then it was delayed, with no communication from the Khronos group as to what was happening with the API. Then it was released as basically the same spec as GL2, plus some extensions promoted to core, and geometry shaders. That's what everyone is complaining about afaik. The API is fine (far from a "mess", unless I'm misunderstanding you), but it's not the API we were promised from GL3.0. Although I believe I read somewhere some of this would be cleared up with 3.1.Quote:
Originally Posted by Elysia