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  1. OK I think I've nearly got it right on addition &...

    OK I think I've nearly got it right on addition & subtraction, somehow missed the bias in the exponent though, anyone able to see where I lost the bias?


    typedef int_t (*alup__addsub_int2int)(...
  2. Well I figured out why the other tests were...

    Well I figured out why the other tests were passing, I had fed the same value into both sides of the operation, fixing that resulted in the expected failures, still haven't figure out where I'm going...
  3. Got back to it 2day instead, anyways I tried a...

    Got back to it 2day instead, anyways I tried a couple of things then noticed I needed some variable from the exponent matching stage (forgot what it was and for what purpose by the time I combined...
  4. I'm guessing noone else had any ideas either......

    I'm guessing noone else had any ideas either... or just wasn't interested, I'm betting on the lata, eh I'll just come back to it 2mw
  5. I went back to the original bug where floating...

    I went back to the original bug where floating subtraction did not yield negative numbers in the appropriate cases, I tried applying my new knowledge of how negative numbers are represented to...
  6. As it happens my previous code where the negative...

    As it happens my previous code where the negative was temporarily converted to positive prior to analysis and movement was actually correct, seems the bug I encountered that led me to believe...
  7. Drawing a blank, posting in case someone else has an idea

    Currently trying to fix an integer to float function, does positive numbers just fine but chokes on negatives, seems to be just one off so was looking for the potential fix in the final part of the...
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    Was not able to correct the tests but did fix the...

    Was not able to correct the tests but did fix the problem functions:


    alub_t alup_first_bit_with_val( alup_t const * const _SRC, bool val )
    {
    alub_t s = {0};

    if ( _SRC && _SRC->data )
    {...
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    Need help correcting a test

    Finally got back to programming the alu during my week off and tried to fix varying bugs, this bug however eludes me, basically I converted a couple of bit search functions to accept searching for...
  10. They're not exactly metaphores, like I said I'm...

    They're not exactly metaphores, like I said I'm imagining this to be a "game" environment with all the concepts of programming represented by something tangible (digitally speaking that is) that...
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    slightly off topic though still important for the...

    slightly off topic though still important for the ALU, finally found an example of those annoyingly complex math formulas for random numbers converted into code, tried my own variant (just a change...
  12. For if statements I'm thinking of some sort of...

    For if statements I'm thinking of some sort of piston device with the booleans being processed underneath the pistons blocking progress in the false state
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    Turned out to be as simple as a noob mistake on...

    Turned out to be as simple as a noob mistake on length handling, renamed a parameter of alup_t to make it less likely I'll make that mistake in future, finally got back to FPN math bugs, current one...
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    Gotta get ready for work so will just dump the...

    Gotta get ready for work so will just dump the code and output for now (uploaded all code to alu project on github just now so can search through that whilst waiting for me to get a chance to repond...
  15. Not anywhere close to what I had in mind,go...

    Not anywhere close to what I had in mind,go youtube "dragon quesy builders 2" thats the kind of environment I'm thinking of
  16. Think about it, how many times have you seen...

    Think about it, how many times have you seen someone not understand a basic concept in programming, wouldn't it be easier to help them understand with something visual that happens to be fun? That's...
  17. Both

    Both
  18. For loops of any kind I'm thinking of cogs, for...

    For loops of any kind I'm thinking of cogs, for how to activate the loop in order as it would in code I'm thinking of maybe a half pipe with water flowing upto something connected to it that blocks...
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    Yeaaah, thing is I already did that before I...

    Yeaaah, thing is I already did that before I started, doesn't mean I get a full understanding from documents alone, sometimes you just have to get on with failing a few dozen times before you finally...
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    Didn't have overtime today and when I finally...

    Didn't have overtime today and when I finally felt like programming I decided to spend the past few hours changing how certain information is recorded in the API, took a while to fix all the...
  21. Ideas for a graphical "programming" environement

    Weather it is ourselves or someone else it is inevitable that someone will try to either create or improve a graphical "programming" environment (haven't researched it yet) either for extracting code...
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    Haven't managed to fix that rounding error as yet...

    Haven't managed to fix that rounding error as yet but found an example of the FPN subtraction bug I discovered earlier but had the wrong info displayed at the time. Got overtime today, early start...
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    Fixed the issue, ended up having to dedicate _tmp...

    Fixed the issue, ended up having to dedicate _tmp to _DST, _NUM for _SRC, move _NUM to _DST, _VAL to _SRC afterwards (since have to make sure is a float anyways) and remove the check for _NUM being...
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    That's strange, have you checked that unic...

    That's strange, have you checked that unic downloaded properly? I know my code there could probably use some work but I need the help of someone used to using git in shell rather than GUI.
    There's...
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    Fixed it, turned out it was because I shortened...

    Fixed it, turned out it was because I shortened the length of _DMAN before it needed to be, or rather it didn't need to be at all, now the division shows a bug on the same values, got a funeral to go...
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