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Type: Posts; User: UltimateGames

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  1. Looks like I didn't know enough about interfaces...

    Looks like I didn't know enough about interfaces here.

    1) Correct
    2) Correct
    3) Define the functionality that the inheriting classes should implement
    4) The same as interfaces in other...
  2. How to organize classes and interfaces in files

    In a game project there is a CS file with character interface and derived classes, all about different characters and their properties. I assume there should be other classes for other game stuff....
  3. I like your answer. So I initially fill the array...

    I like your answer. So I initially fill the array with all pre-created objects. Then one of the characters is defeated. He should visually disappear from the scene, reset his properties to default...
  4. Here...

    Here https://cboard.cprogramming.com/csharp-programming/173808-how-access-object-memory-when-select-one-dropdown-list.html
    Though it's a little different topic
  5. How to access an object in memory when select one in a dropdown list?

    It's windows forms. I create a few objects of the same class. Let's say I need to test the interaction between two game characters, I have two comboboxes (dropdown lists) where I want existing...
  6. I'll think, maybe in another thread.

    I'll think, maybe in another thread.
  7. Ok, thanks. May I ask a few questions about...

    Ok, thanks. May I ask a few questions about classes? I'm making a game project and kind of confused about access modifiers for classes.
  8. Do I always need to use member functions in a class to access class variables?

    Just tell me the general idea, I need to clarify and understand it without extra details.

    In a class you usually create variables and functions. And tutorials say you should make your class...
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