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    Poll: you know what would be funny? if instead of...

    you know what would be funny?

    if instead of actually playing it, we have to program an AI that plays the chess game for us, and see who can come up with the winning AI. :]
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    What, is wait(); a windows.h function as well? ...

    What, is wait(); a windows.h function as well?

    well you know what would be an easier solution... getting a new compiler?

    hey cool-august, what compiler are you using?
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    oh crap darn, and i was feeling pretty smart...

    oh crap

    darn, and i was feeling pretty smart for a sec

    theres a wait(); function im pretty sure, i think in either devcpp or borland's <conio>. but i haven't used that in a long time
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    ok. you guy's make everything complicated. the...

    ok. you guy's make everything complicated.

    the easiest way is this. (if you want it PAUSED for 3 seconds)



    //headers
    #include <windows.h>

    //code
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    do what i do get one step further than what...

    do what i do

    get one step further than what you are. no matter how good you are, there is always a 'better'

    set a goal. idk what kind of programming you studied, but as for me.. i'm begining...
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    what i think is, you need a more detailed...

    what i think is, you need a more detailed explanation of wtf im supposed to do. :)
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    yeah i dont think C++ has the ^ (maybe with...

    yeah i dont think C++ has the ^ (maybe with math.h, but idk)

    it's not going to be as simple as you'd hope, but heres how you can do it:



    int iIncrement = 0; //increment used for the while...
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    most compilers will indent it for you.. if...

    most compilers will indent it for you..

    if yours doesnt.. then get a new compiler, indentation is what makes the world go round
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    general game hacks question

    k, this is more as in i'm curious in how its done, and i'm ready for the bad feedback you are all gonna flame towards me :].. but maybe i'll get an answer

    well yea, I was wondering how the hacks...
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    heh the great thing is. I've been programming...

    heh

    the great thing is. I've been programming since 6th grade. But i was too stupid to understand the concepts of any of the newer, more advanced things (like opengl/window programming) so i never...
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    building/using dll's

    hey, how do you actually use dll's, and what kind of information do they actually hold (classes, functions, etc)
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    You guys make it sound like i'm doing it in some...

    You guys make it sound like i'm doing it in some alienated way

    is there an actual way to move the CAMERA, instead of the whole world?
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    Well, this "Camera" had to be made by moving the...

    Well, this "Camera" had to be made by moving the whole entire level opposite from the user's input

    and, when i just put in a light, it stays there. so the 'level' is moving around hte light
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    To Jverkoey: ha. i dont :( now, back on...

    To Jverkoey: ha. i dont :(

    now, back on topic..

    i know i did it completely wrong, i took a really random guess...



    glTranslatef(-xmov,ymov,zmov);
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    opengl: moving the light with level

    k, how do you get the light to move with the level? simple question, im sure you know what im talking about
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    opengl: viewing distance

    Yeah.. How can I improve the viewing distance?

    It's so bad so right now that i can't see the other side of the room.. even look at the attachment

    the attachment is a pic of the player standing...
  17. Thread: opengl mouse

    by bluehead
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    what's a CASE that i can use to detect mouse...

    what's a CASE that i can use to detect mouse movement in the wndproc procedure?

    *edit* nevermind i figured out how to do it
  18. Thread: opengl mouse

    by bluehead
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    k, and how do i make my window non-resizable?

    k, and how do i make my window non-resizable?
  19. Thread: opengl mouse

    by bluehead
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    opengl mouse

    how can you read how much the mouse moves on the x and y axis?

    and then, how do you position the mouse back to the center?

    (for fps specifically)
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    just #include instead of glaux

    just #include <glext.h> instead of glaux
  21. Thread: 3D moving

    by bluehead
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    Well, the way I restricted the fps is to put a...

    Well, the way I restricted the fps is to put a Sleep(2); function at the end, so no matter how fast it goes, it still waits 2 milliseconds before it loops again... probably not the best way to go...
  22. Oh, well, if your doing more complex patterns.....

    Oh, well, if your doing more complex patterns.. like, lets say f(x) = 2x^2 + 1... wow i dont think there is a way to code that.

    That's what pencil and paper are for.
  23. alright im just gonna take a wild guess at this,...

    alright im just gonna take a wild guess at this, can't be too hard

    you can kind of do something like this (note: my "style" of coding is really.... unclean, so you just have to bear with me)


    ...
  24. Thread: 3D moving

    by bluehead
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    k time for my new project: im going to make a...

    k time for my new project:

    im going to make a huge plane with grass texture, a small runway, and hell, why not, a small building/tower.

    and im going to make it seem like a first person airplane...
  25. Thread: 3D moving

    by bluehead
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    Hey, dif question how do you set how much fps...

    Hey, dif question

    how do you set how much fps you want?

    well what i mean is, on my comp, i get 999 fps. on a friend's, he gets lower..

    so when i move the box on my comp, it goes nice and...
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