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by g4j31a5
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15
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2,837

Wow, thanks for all the replies. And yeah, my...

Wow, thanks for all the replies. And yeah, my bad. laserlight was right, it should've been called unit testing instead of functional testing. So in a way, testing should consists of these:
1. Test...

by g4j31a5
Replies
15
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2,837

Functional testing

Hi guys, just a quick question. How do you usually make a functional testing, ie. checking a function to work as expected? What are the steps? Thanks.
3. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
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2,018

Seems like I will be using the circle based one...

Seems like I will be using the circle based one from my first post because we will be pushing for other features first. Thanks alot though, guys. Maybe I'll come back again after it's less hectic...
4. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
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2,018

I'm ashamed to say this but, I don't have the...

I'm ashamed to say this but, I don't have the slightest clue. :(
5. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
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2,018

So, how do I transform from a cone to cylinder...

So, how do I transform from a cone to cylinder then?
6. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
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2,018

OIC. So I should have these matrices then: M1...

OIC. So I should have these matrices then:

M1 = the matrix to reposition the cone.
M2 = the matrix to scale the axis.
M3 = the matrix to transform the cone to cylinder.
Mtotal = M1 * M2 * M3
...
7. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
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2,018

You mean scaling one of its axii into the same...

You mean scaling one of its axii into the same length as the other?

Oh yeah, BTW, actually I'm not quite sure about the efficiency of the method that I put here. Because there are 2 sqrt calls in...
8. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
Views
2,018

Thanks for the reply. Sorry that it took a while...

Thanks for the reply. Sorry that it took a while to reply because I was away for the week end.

Just as I thought, I put this in the wrong forum. Would any moderator kindly move this thread into...
9. Thread: Detecting an object is inside / intersecting a conic area with elliptical base.

by g4j31a5
Replies
17
Views
2,018

Detecting an object is inside / intersecting a conic area with elliptical base.

Hi,

Not sure if I am putting this in the right forum. But here goes. I am trying to make a method to check whether or not an object is inside a conic area in 3D world. The catch is the major and...
10. Thread: Cyclic dependencies, observer, or...

by g4j31a5
Replies
7
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1,703

Sorry it took a while for me to respond. ...

Sorry it took a while for me to respond.

Ok, again, that's actually the very first idea, and the one I usually use when I see this kind of problem. Currently, if I need to know a certain...
11. Thread: Cyclic dependencies, observer, or...

by g4j31a5
Replies
7
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1,703

LoL. And I thought you're replying to my...

LoL. And I thought you're replying to my question. :P

Anyone can give me some insight here?
12. Thread: Cyclic dependencies, observer, or...

by g4j31a5
Replies
7
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1,703

Thanks for the reply. I thought we should always...

Thanks for the reply. I thought we should always use Design Pattern at all time because it's the right thing to do? FYI, I'm a sort of cowboy coder who coded from what I see fit at that instant, even...
13. Thread: Cyclic dependencies, observer, or...

by g4j31a5
Replies
7
Views
1,703

Cyclic dependencies, observer, or...

Hi, I'm having a problem to design my project. I'm using open scene graph to render the 3D representation. I have an osg:Group (eg. MyGroup) object that will become a leaf node / child of the root...

by g4j31a5
Replies
35
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3,658

Don't underestimate human's "ingenuity". I've...

Don't underestimate human's "ingenuity". I've worked at a company that manufactured arcade prize vending machines. And from the site tests and the client's reports, the players's behaviors were...

by g4j31a5
Replies
35
Views
3,658

Ah yeah, the good old "user behaviours". I wish...

Ah yeah, the good old "user behaviours". I wish there were a tool that can solve stupidity and ignorance. :P

by g4j31a5
Replies
35
Views
3,658

Yeah it is. However what I was suggesting was...

Yeah it is. However what I was suggesting was maybe he can look into it so that he can maybe get an inspiration about how to do it himself. Visual Leak Detector is also pretty verbose and complete in...

by g4j31a5
Replies
35
Views
3,658

Well, actually if you used Visual Leak Detector,...

Well, actually if you used Visual Leak Detector, it has done all the wrappings for you because it is not actually a tool per se. It is not a separate application, but rather a library which will wrap...

by g4j31a5
Replies
35
Views
3,658

Linux: valgrind Visual C++: Visual Leak Detector.

Linux: valgrind
Visual C++: Visual Leak Detector.

by g4j31a5
Replies
4
Views
1,888

Sorry for the long delay. It was weekend so... :P...

Sorry for the long delay. It was weekend so... :P

OIC. So, I should put a quad with glow texture that always face the camera, right? Just like a billboard, right? But if I've got lots of light...

by g4j31a5
Replies
4
Views
1,888

Yeah that's what I thought. Maybe I'll try that...

Yeah that's what I thought. Maybe I'll try that glow billboards but I can't find any source from google. Can give me some examples / articles about it please? Thanks again.

by g4j31a5
Replies
4
Views
1,888

Glow shader with tiny glow sources.

Hi. Firstly, nice new layout. And Facebook Connect. :D

Ok, now I want to ask a question. Not exactly a C/C++ problem, or game programming, rather a graphics programming one. I've asked the...

by g4j31a5
Replies
6
Views
3,525

OIC. I thought you are doing it by the latency...

OIC. I thought you are doing it by the latency judging from the 3rd point. I dunno if it is a good idea or not to have a thread for each player. But 1 thing on my mind, what about the data...

by g4j31a5
Replies
6
Views
3,525

So, if there are 100 players playing at a time,...

So, if there are 100 players playing at a time, there would be 100 new threads? Is that really a good idea?

AFAIK, the usual way to do a client-server for a game is the client should also be able...

by g4j31a5
Replies
25
Views
2,818

If you are planning to develop for XBOX, you...

If you are planning to develop for XBOX, you should stick with your previous idea of using XNA. And I believe you can actually distribute your game for free on XBOX as long as it's a non-commercial....
25. Thread: Conflicting winsock.h and winsock2.h

by g4j31a5
Replies
5
Views
17,511

Double post. Sorry...

Double post. Sorry...
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