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  1. Replies
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    Solved (for now.....)

    Hi there,

    I finally got this to work. I bought the book John recommended and read through the code in one of the Dialog Box examples. I couldn't see too much difference in the way the DB was...
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    Hey thanks very much John :) I've ordered that...

    Hey thanks very much John :) I've ordered that book too, thought it was a bit dear at first until I saw how big it is lol! :D

    Cheers :)
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    When to call a Dialog Box?

    Hi there,

    I just about managed to get a very simple dialog box running in a small windows program. I'm actually quite pleased I made it even this far.

    It looks quite nice :) But... it causes...
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    That's great! Thanks very much John :)

    That's great! Thanks very much John :)
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    Adding items to a Dialog Box

    Hi there,

    I was just curious as to how this is done? I'm working in Visual Studio (with C++) and I'm trying to follow an author's work on how he made a dialog box and then added content to it.
    ...
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    That's cleared it up very concisely. Thanks John...

    That's cleared it up very concisely. Thanks John :)
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    Dialog Boxes: Windows vs MFC stuff

    Hi there!

    I've been having all sorts of trouble compiling code that will show a dialog box recently. It appears after much searching I'm getting confused between two rather separate entities.
    ...
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    More info!

    Well I had a bit more of a look and have understood that amazingly (to me anyway) this does not cause a compile error. It causes a run time error.

    The compiler will accept this:

    ...
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    Thanks very much (again) John I'll have a look...

    Thanks very much (again) John I'll have a look into the code and see if that's the culprit. Cheers :)
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    I don't know John it just seems to me that it...

    I don't know John it just seems to me that it isn't really needed to get a buffer in the swap chain. I thought the iterator was enough to do that in the line:

    ...
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    An embarrassing ComPtr issue

    Hi there!

    I'm a bit wary of asking this question as it's a bit drawn out and might make me look stupid. But I'll do it anyway ;)

    I have recently come across a line of code in my DirectX12 stuff...
  12. Hey thanks very much Shivam18 and sakshijn :)...

    Hey thanks very much Shivam18 and sakshijn :) Deepened my knowledge even further thanks :)
  13. Sure enough you were absolutely right. The base...

    Sure enough you were absolutely right. The base class has 2 constructors and the one this code invokes is the correct one! Thanks very much :)
  14. Interesting! Thanks for the reply, I guess I need...

    Interesting! Thanks for the reply, I guess I need dig into some code and see exactly what's going on with the constructors, thanks very much :)
  15. Inherited Class Constructor - with an unusual description?

    Hi there!

    I'm working through a demo application for my DX12 studying and I've come across this. There's a parent class and a child class, and the child class is simply declared as inheriting from...
  16. Oh that's snazzy! So if the assert fails you'd...

    Oh that's snazzy! So if the assert fails you'd get a little error message telling you why too :) So it's just for convenience of documentation and error hunting and that's it! Thanks very much Salem...
  17. Baffled by part of an assert function condition :)

    Hi there!

    Check this out:


    m4xMsaaQuality = msQualityLevels.NumQualityLevels;
    assert(m4xMsaaQuality > 0 && "Unexpected MSAA quality level.");

    The variable m4xMsaaQuality is just an...
  18. Solved!

    Thanks Schol I'll check that out, although it might be a bit over my head atm :)

    I checked out the definition of CreateCommandQueue and sure enough it takes THREE arguments, just like you said...
  19. Hi there! You've broadened my wisdom once again...

    Hi there! You've broadened my wisdom once again John thanks very much :) I understand what you mean and thus what the original macro does. I'm going to do some practising with the sample code you...
  20. That's what's got me puzzled John, this is all...

    That's what's got me puzzled John, this is all the author mentions about the helper function. Was confusing to me to see it in the same line as the definition but seemingly rather lacking in...
  21. Hi there! I need some help with a macro definition thanks

    Hi there!

    As the good old title says! Check this out:


    #define IID_PPV_ARGS(ppType) __uuidof(**(ppType)), IID_PPV_ARGS_Helper(ppType)

    I sorta get the first bit. the IID_PPV_ARGS(ppType)...
  22. Well then what a topic this has been. I did some...

    Well then what a topic this has been. I did some research and here's what I found.

    Firstly I went and researched what a list initialiser is, and it sure broadened my knowledge. The examples I...
  23. Hey thanks very much, I chose C++/WinRT - there...

    Hey thanks very much, I chose C++/WinRT - there have it seems been many changes in recent years. I learned C++ a long time ago before all these new things came out. I'm amazed at how much there still...
  24. Hello chaps! Thanks much for the replies...

    Hello chaps!

    Thanks much for the replies really, really good cheers!

    The code is taken from here it's the microsoft sorta tutorial on making a simple game in visual studio using DirectX12,...
  25. Hi, Curly brackets in a function call? What's that all about :)

    I'm feeling a bit dodgy tonight so I've resolved the only sensible thing to do is press on with learning code lol! So I'm asking the question stated in the title. Check this code out:


    void...
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