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Type: Posts; User: ThLstN

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  1. Replies
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    SDL is not hard at all, even for beginners, if...

    SDL is not hard at all, even for beginners, if you start learning it, you'll realize how easy it is.
    I recommend to look at this sites, because they have very good tutorials about SDL for beginners....
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    SDL is not hard at all, even for beginners, if...

    SDL is not hard at all, even for beginners, if you start learning it, you'll realize how easy it is.
    I recommend to look at this sites, because they have very good tutorials about SDL for beginners....
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    6,141

    How to build a flexible Game Menu..

    Hello guys! It's been a while that I have been programming with SDL, creating games and such, and all that time, I've been thinking how to create a flexible game menu, that is consistent, and has sub...
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    void PutPixel(SDL_Surface *Surf_Dest, int X, int...

    void PutPixel(SDL_Surface *Surf_Dest, int X, int Y, Uint32 Pixel)
    {
    if(Surf_Dest == NULL || X < 0 || X >= Surf_Dest->w || Y < 0 || Y >= Surf_Dest->h)
    return;

    int bpp = Surf_Dest -> format...
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    You can try this where 20 in %20 is the length of...

    You can try this where 20 in %20 is the length of string you need to read.
    But this isn't safe so you should probably try an another method.

    fscanf(file,"%20s %lf", struct_ptr[1].name,...
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    Well, a simple bouncing algorithm is actually...

    Well, a simple bouncing algorithm is actually very easy.

    First, declare two variables for the x and y velocity of the ball, and multiply it by -1 each time the ball hits the edge of the screen.
    ...
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    Use command line arguments in your main function...

    Use command line arguments in your main function like this.

    int main(int argc, char *argv[])

    Then check of there is a parameter specified.
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    Yeah, you're right, I have been programming only...

    Yeah, you're right, I have been programming only for about one year and each time I found the solution for a specific problem, it will be very easy for almost all similar problems.

    So first, I...
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    Now, that sounds difficult, how do I get started?...

    Now, that sounds difficult, how do I get started?
    Making this class a base class from std::streambuf first?

    matsp: I'll remember that :D
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    Create a ostringstream like class.

    I'm creating a class to handle timed message dialogues on screen for my game, it all went well, but what I'm trying to achieve is something like a std::ostringstream object class, but with another...
  11. Oh thanks, I didn't know that! Edit: Now it's...

    Oh thanks, I didn't know that!
    Edit: Now it's working :D
  12. Oh is it looking in C: ? Sorry, I didn't know...

    Oh is it looking in C: ?
    Sorry, I didn't know that, I thought it was a relative path.
    So, how can I use a relative path?
  13. Well, I got seven lines. I have a .cpp file in...

    Well, I got seven lines.
    I have a .cpp file in my project folder of course.
    If I put a .cpp file in D: and changed Extension[0] to "D:\\*.cpp", then it works.
    I really don't know what's wrong with...
  14. Well, not many only about 6 .cpp files, but if I...

    Well, not many only about 6 .cpp files, but if I change Extension[0] to \\*.cpp, it still returns an INVALID_HANDLE_VALUE.
  15. FindFirstFile() Always Returns INVALID_HANDLE_VALUE

    I'm trying to create a console application that reads all files in a directory, and count the total line count in it with FindFirstFile() but it always returns an INVALID_HANDLE_VALUE.
    Can someone...
  16. OpenGL Textures Disappear after SDL_VIDEORESIZE

    If I use SDL_RESIZABLE together with OpenGL, after resizing the window, all my textures would disappear.
    Is that normal? And if so, should I reload it again after resizing?
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    Sticky: Operating system: XP SP3 Compiler: MSVC 2008...

    Operating system: XP SP3
    Compiler: MSVC 2008 Express
    Graphics Library: SDL 1.2
    Other Libraries: SDL_ttf, SDL_image
    Description: Simple Memory Game Where You Can Make Your Own Card set.


    I...
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    An array is not a "const char *" pointer to it's...

    An array is not a "const char *" pointer to it's first element, only it's address is const, but the data that resides in that location is not const.
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    Maybe this would give you an idea: ...

    Maybe this would give you an idea:



    #include <string>
    #include <ctime>
    #include <iostream>

    int main(int argc, char *argv[])
    {
  20. Thread: OpenGL and SDL

    by ThLstN
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    1,147

    Ok. Thanks for your reply! GLFW looks...

    Ok. Thanks for your reply!

    GLFW looks interesting. I might be trying it someday.
  21. Thread: OpenGL and SDL

    by ThLstN
    Replies
    2
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    1,147

    OpenGL and SDL

    I just want to ask, if it's possible to use all OpenGL features with SDL only, so I don't need to setup all openGL things like OpenGL drawing context in Win32 API.

    Will I be able to use all...
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    it's equal as false? 0 : 1

    it's equal as




    false? 0 : 1
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    #include "cGameInstance.h" cGameInstance...

    #include "cGameInstance.h"

    cGameInstance cGameInstance::a_game;

    cGameInstance::cGameInstance()
    {
    Surf_Card = NULL;
    Surf_Background = NULL;
    Surf_Blank = NULL;
    Surf_Border ...
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    Is it a bug? Or is it my fault?

    In Code::Blocks, somewhere in my code, I declared an ostringstream object.
    But that gives me an segmentation error.

    Even only declaring it would rise up an error.

    Is this a bug in Code::Blocks...
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    Nevermind, fixed by removing -O2, missed that...

    Nevermind, fixed by removing -O2, missed that option.

    Thx guys!
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