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Type: Posts; User: Incantrix

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    Rightly corrected

    Yes, you are definitely right to point those out, poor on my part - and no excuse for rushing. It is annoying that I cannot edit it immediately actually.

    Expanding on the question though, is...
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    Novice heap questions.

    Would there be any benefit in this pointless example to having the data of ObjectTwo be declared separately on the heap? Is not the member from ObjectOne not on the free strore? What is/are the...
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    Then explain the 3yr old who can play the piano...

    Then explain the 3yr old who can play the piano without any instruction whatsoever.

    I am not arguing that you can learn to be very good. I am saying that there are those who are naturally gifted...
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    I actually find this discussion amusing, as when...

    I actually find this discussion amusing, as when I was young, I had argued on the same side you are. God-given talent is not always screamingly apparent, such as a 9 year old Concert Pianist who...
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    Previous to Babbage, however, there was nothing...

    Previous to Babbage, however, there was nothing but ideas. Haha, if you are going there then there is no first of anything that can be recorded.
    I like to give credit to those who are at least...
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    I am self-taughting myself. Unless your name...

    I am self-taughting myself.

    Unless your name is Charles Babbage, we are all gleaning off other peoples work on the computer. I feel that programming is more an art form than a science, putting it...
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    No one can tell you how much or what you are able...

    No one can tell you how much or what you are able to learn - except yourself.

    In saying it appears you are asking whether you should do what you like or do what you are paying for - again only...
  8. I would like to stress "Keep it simple stupid". ...

    I would like to stress "Keep it simple stupid". When you do reach a point of creation, do exactly what you intended to do from the onset. Do not add ideas as you go along (save those for perhaps a...
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    If your talking about my level of knowledge, I'm...

    If your talking about my level of knowledge, I'm probably BARELY intermediate. I have little to no design expertise, which is probably why this issue is giving me fits (if your talking to Serapth,...
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    Well, I didn't impliment a State Handler at all. ...

    Well, I didn't impliment a State Handler at all. I used an int, not a STATE, just for simplicity (allowing me to return either a highscore or a menu selection).

    I would not actually do this. ...
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    Alright, well after much tinkering and more...

    Alright, well after much tinkering and more exporing the web I still have a question. I wrote a test program to run, which works.



    #include <iostream>
    #include "CState.h"
    #include...
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    Future of DirectX

    Having just bought a couple books on DirectX programming and considering switching from SDL to DirectX, I came upon a disturbing link.

    Game From Scratch | It

    Not having read the blog itself,...
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    I have read in numerous spots that using...

    I have read in numerous spots that using singletons is very rarely advised. I don't know enough yet personally to make a judgement on it, however judging by the number of responses I have seen on...
  14. Perhaps this is what your trying to do, although...

    Perhaps this is what your trying to do, although you would have to fix some of the problems already posted.




    while (RoomNumb > 0)
    {
    temp = GetRoomTiles();

    std...
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    Game State Manager

    Could someone give me the basic - what goes where - when you use a State Manager.

    A GameState would be a virtual class with all the needed to be overloaded methods (i.e. Init(), Update(),...
  16. Start by making the class, since that is the...

    Start by making the class, since that is the entirety of your homework.
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    Lol, well what information do you need to know...

    Lol, well what information do you need to know about each Car? Color? no Engine type? no Velocity? no
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    No, I'm not joking at all. The functions you...

    No, I'm not joking at all. The functions you would use outside of the structs in C, you can include in the classes in C++, along with hiding data members making them available through public...
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    So, write it in C using structs and then change...

    So, write it in C using structs and then change the structs over to classes.
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    Erm, so your going to allocate memory and use...

    Erm, so your going to allocate memory and use your pointer in Position as an array?

    I don't think I could guide you through this without simply writing something that I think you need. Do you...
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    In your code there, where are you using the user...

    In your code there, where are you using the user entered # of dimensions within any of your classes?
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    Can you use vectors? If so, I think I would use...

    Can you use vectors? If so, I think I would use Position to hold the vector of Dimension (rather a waste of time to make a class to hold a linear position, just 1 variable member) and to do the...
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    Well, does the user move the cars around as well...

    Well, does the user move the cars around as well within the x dimensional space? Lol, seems like a silly exercise.
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    Your not actually sending a mapLocationClass...

    Your not actually sending a mapLocationClass object, your sending a pointer to it. Maybe try dereferencing the pointer. Unless your error is occuring on construction, then its in your class and you...
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    So what your asking is that if the user enters a...

    So what your asking is that if the user enters a 9, you want then the cars to be able to move around in 9 dimensions?
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