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Type: Posts; User: -pete-

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  1. Replies
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    It has to be non-sequential since the game...

    It has to be non-sequential since the game doesn't know which enemy the player will attack first, I think may be the problem in that the game as the units are being deleted then their numbers are...
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    Ok thanks! Now a couple more questions: Why...

    Ok thanks! Now a couple more questions:

    Why does my code crash when i try to do this:

    In my game loop I load waves of enemies like this:


    void Logic::LoadWaves (void)
    {
    BlankCounter++;
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    1,252

    About STL vector.erase

    So I'm making a simple shooter game and I want to remove an element from my vector when it gets killed, my question is what is the best way to do it?

    I've worked out that I can delete an object no...
  4. I don't think its really made much difference, i...

    I don't think its really made much difference, i don't get any problems or errors (none that cause any compiler errors anyway) but i don't actually have 2003 to make a new solution.
  5. Its in my MsgProc () function, since i thought...

    Its in my MsgProc () function, since i thought that would be best place for it.

    Anyhow, i have uploaded the code onto my webspace download it here its built for visual studio 2005 rather than 2003...
  6. Total newb directx invisable geometry question

    Hey all, i was wondering if you could help me out here, I'm trying to make a simple demo that will create a triangle, but I can't seem to see my geometry,

    In the main function I intialise Direct3D...
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