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  1. Replies
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    Wow, thanks for all the replies. And yeah, my...

    Wow, thanks for all the replies. And yeah, my bad. laserlight was right, it should've been called unit testing instead of functional testing. So in a way, testing should consists of these:
    1. Test...
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    Functional testing

    Hi guys, just a quick question. How do you usually make a functional testing, ie. checking a function to work as expected? What are the steps? Thanks.
  3. Seems like I will be using the circle based one...

    Seems like I will be using the circle based one from my first post because we will be pushing for other features first. Thanks alot though, guys. Maybe I'll come back again after it's less hectic...
  4. I'm ashamed to say this but, I don't have the...

    I'm ashamed to say this but, I don't have the slightest clue. :(
  5. So, how do I transform from a cone to cylinder...

    So, how do I transform from a cone to cylinder then?
  6. OIC. So I should have these matrices then: M1...

    OIC. So I should have these matrices then:

    M1 = the matrix to reposition the cone.
    M2 = the matrix to scale the axis.
    M3 = the matrix to transform the cone to cylinder.
    Mtotal = M1 * M2 * M3
    ...
  7. You mean scaling one of its axii into the same...

    You mean scaling one of its axii into the same length as the other?

    Oh yeah, BTW, actually I'm not quite sure about the efficiency of the method that I put here. Because there are 2 sqrt calls in...
  8. Thanks for the reply. Sorry that it took a while...

    Thanks for the reply. Sorry that it took a while to reply because I was away for the week end.

    Just as I thought, I put this in the wrong forum. Would any moderator kindly move this thread into...
  9. Detecting an object is inside / intersecting a conic area with elliptical base.

    Hi,

    Not sure if I am putting this in the right forum. But here goes. I am trying to make a method to check whether or not an object is inside a conic area in 3D world. The catch is the major and...
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    Sorry it took a while for me to respond. ...

    Sorry it took a while for me to respond.




    Ok, again, that's actually the very first idea, and the one I usually use when I see this kind of problem. Currently, if I need to know a certain...
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    LoL. And I thought you're replying to my...

    LoL. And I thought you're replying to my question. :P

    Anyone can give me some insight here?
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    Thanks for the reply. I thought we should always...

    Thanks for the reply. I thought we should always use Design Pattern at all time because it's the right thing to do? FYI, I'm a sort of cowboy coder who coded from what I see fit at that instant, even...
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    Cyclic dependencies, observer, or...

    Hi, I'm having a problem to design my project. I'm using open scene graph to render the 3D representation. I have an osg:Group (eg. MyGroup) object that will become a leaf node / child of the root...
  14. Thread: Memory leak

    by g4j31a5
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    Don't underestimate human's "ingenuity". I've...

    Don't underestimate human's "ingenuity". I've worked at a company that manufactured arcade prize vending machines. And from the site tests and the client's reports, the players's behaviors were...
  15. Thread: Memory leak

    by g4j31a5
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    Ah yeah, the good old "user behaviours". I wish...

    Ah yeah, the good old "user behaviours". I wish there were a tool that can solve stupidity and ignorance. :P
  16. Thread: Memory leak

    by g4j31a5
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    Yeah it is. However what I was suggesting was...

    Yeah it is. However what I was suggesting was maybe he can look into it so that he can maybe get an inspiration about how to do it himself. Visual Leak Detector is also pretty verbose and complete in...
  17. Thread: Memory leak

    by g4j31a5
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    Well, actually if you used Visual Leak Detector,...

    Well, actually if you used Visual Leak Detector, it has done all the wrappings for you because it is not actually a tool per se. It is not a separate application, but rather a library which will wrap...
  18. Thread: Memory leak

    by g4j31a5
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    Linux: valgrind Visual C++: Visual Leak Detector.

    Linux: valgrind
    Visual C++: Visual Leak Detector.
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    Sorry for the long delay. It was weekend so... :P...

    Sorry for the long delay. It was weekend so... :P

    OIC. So, I should put a quad with glow texture that always face the camera, right? Just like a billboard, right? But if I've got lots of light...
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    Yeah that's what I thought. Maybe I'll try that...

    Yeah that's what I thought. Maybe I'll try that glow billboards but I can't find any source from google. Can give me some examples / articles about it please? Thanks again.
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    Glow shader with tiny glow sources.

    Hi. Firstly, nice new layout. And Facebook Connect. :D

    Ok, now I want to ask a question. Not exactly a C/C++ problem, or game programming, rather a graphics programming one. I've asked the...
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    OIC. I thought you are doing it by the latency...

    OIC. I thought you are doing it by the latency judging from the 3rd point. I dunno if it is a good idea or not to have a thread for each player. But 1 thing on my mind, what about the data...
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    So, if there are 100 players playing at a time,...

    So, if there are 100 players playing at a time, there would be 100 new threads? Is that really a good idea?

    AFAIK, the usual way to do a client-server for a game is the client should also be able...
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    If you are planning to develop for XBOX, you...

    If you are planning to develop for XBOX, you should stick with your previous idea of using XNA. And I believe you can actually distribute your game for free on XBOX as long as it's a non-commercial....
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    Double post. Sorry...

    Double post. Sorry...
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