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  1. Replies
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    Thanks

    That works! I'm one huge step closer to porting HIVE to opengl. Thank you.
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    Sorry

    I should have shown the code that draws the white box. Here it is:


    glBegin(GL_QUADS);
    glColor3ub(255,255,255);
    glVertex2i(x1,y1);
    glVertex2i(x1,y2);
    glVertex2i(x2,y2);
    ...
  3. Replies
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    OpenGL sprite help

    I'm making a sprite system for opengl; I can load the bitmaps (plural bitmaps, because there's an alpha mask) ok. I can make the quad ok. Then I render it. What is not ok is what happens when I try...
  4. Thread: HIVE OpenGL help

    by hive
    Replies
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    1,104

    Nope

    It didn't work. I tried putting glOrtho(0,W-1,0,H-1,0,0); where W is the width and H is the height; it failed.

    Edit:
    It works! I just had to try glOrtho(0,W-1,0,H-1,1,-1); ! I am so greatfull; I...
  5. Thread: HIVE OpenGL help

    by hive
    Replies
    3
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    1,104

    HIVE OpenGL help

    I've been trying to port HIVE to OpenGL for some time (multiple attempts). My biggest problem is the coordanate system. I would like HIVE to be consistant by always using the same coordanate system;...
  6. Thread: Rotated bitmap?

    by hive
    Replies
    7
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    1,434

    Gdi

    I'm using GDI, not direct 3d.
  7. Thread: Rotated bitmap?

    by hive
    Replies
    7
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    1,434

    Thanks

    Loopshot, thanks for telling me. Does anyone know of an alternative?
  8. Thread: Rotated bitmap?

    by hive
    Replies
    7
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    1,434

    That functions doesn't work for older vesions of...

    That functions doesn't work for older vesions of Windows. Does anyone know of one that does?
  9. Thread: Rotated bitmap?

    by hive
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    7
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    1,434

    Thank you

    That function should work great.
  10. Thread: Rotated bitmap?

    by hive
    Replies
    7
    Views
    1,434

    Rotated bitmap?

    Does anyone know how to dispaly a bitmap so it's rotated a specific number of degrees using GDI? This is for HIVE.
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    365,898

    Sticky: Breakout

    This is a breakout clone. You move the paddle with the arrow keys.



    Operating system: XP Home SP1
    Compiler: Dev-C++ 4.9.9.2
    Libaries: HIVE
    Description: Hit the bricks at the top of the...
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