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Type: Posts; User: Phuzzillogic

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  1. Just realized it's commonly called DOTproduct,...

    Just realized it's commonly called DOTproduct, not inproduct, sorry for the confusion :)

    I'm using all this to pull out some statistics from large amounts of data (typically structured in...
  2. Optimized inproduct of floats/doubles? (sse?)

    I am trying to get the following code as fast as possible:
    void Foo( double *dest, const double *source, double *vec1, const double *vec2 )
    {
    // source and dest are [64], vec1 and vec2 are...
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