Just thought I would add, if ur not interested in dealing with dx you might look at allegro. SDL from my experience with it, is really a VERY thin wrapper over dx. Allegro is a much "thicker"...
Type: Posts; User: striderjg
Just thought I would add, if ur not interested in dealing with dx you might look at allegro. SDL from my experience with it, is really a VERY thin wrapper over dx. Allegro is a much "thicker"...
WOOHOOO! Stupid mistake fixed. Problem solved:) Man, I hate spending hours working on a stupid short sight... lol, and u never look at the stupid shortsight. Always looking in the wrong spot. ...
WAIT A MINUTE! Lol. If settin the text causes a WM_UPDATE msg, Rn't I gonna be updating for the rest of my life. Lol. Hmmmmmmmm. I wonder if that has to do with it. Gonna have to not update if...
Oddly, in another area of the code I do.....
sprintf(tmp, "%d", font.lfHeight);
Edit_SetText(GetDlgItem(hdlgActive, IDE_FONTSIZE), tmp);
and that works fine. It was just put in while...
Unfortuantly I already tryed a statically allocated array of 255 TCHARS. Same result:( And actually tried allocating a larger buffer dynamically 2. Again, same results:( *sigh* Very confusing.
...
I also consider'd doing something liek....
buffptr
buffptr2
buffptr = buffptr2 = buff;
while(*buffptr) {
*sigh*. Nope. Still didn't work under release.
Thanks for the suggestion but I don't belive that's it:( According to "Win32 Programming" "Another odd-and undocumented-feature is that the length you give must be one character longer than the...
*sigh*. I always seem to butt my head against probs. that make no sense when I use the win32 api. Anyone have some insites on the problem that follows?
When the code below executes, at the...