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Type: Posts; User: kimberleyp

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  1. Replies
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    i didn't mean to act as if i were insulted - i...

    i didn't mean to act as if i were insulted - i suppose i assumued you to have been speaking out of speculation, not experience. forgive me...i can see why you are drawn to Win32 dev. and in many ways...
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    One question: why the hell would DOS be...

    One question: why the hell would DOS be considered dead? just because M$ is deciding to phase it out of its operating systems by slow degrees does NOT mean that it isn't still useful - not only for...
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    in theory, i think that'd work - good luck...

    in theory, i think that'd work - good luck remembering all 255 character codes, though!! trouble is, however, the fonts used in Windows do not display all 255 characters, and you will therefore only...
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    didn't post correctly: should be that the \...

    didn't post correctly: should be that the \ character is inserted before each " in the output stream.
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    you've left out the '\' character before your "...

    you've left out the '\' character before your " marks in the output, along with some ; characters. Here is the (hopefully) fixed code:

    output << "<!--Generated by ChrisHTML 0.5-->\n";
    output <<...
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    Poll: That depends on what you term 'knowing' a...

    That depends on what you term 'knowing' a language. with C++, for instance, you are freed / shielded from some relatively low-level procedures, such as memory allocation and I/O. Although C also...
  7. i don't know what sort of course this is that...

    i don't know what sort of course this is that you're doing, but you'll be needing e^x when you deal with logs and calculus, where x = loge(y), and y=e^x. Also, you might know some calculus, where the...
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    When Notepad reads a file, it does so assuming...

    When Notepad reads a file, it does so assuming it's in ASCII-code binary form. since a bitmap is not intended to be read as characters / numbers, it appears to be 'jibberish'. each character...
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    it's definitely possible, but you'll have to use...

    it's definitely possible, but you'll have to use ASM to interface with the hardware (i.e. create a HAL - Hardware Abstration Layer). then you can use C / C++ to code the rest. it's fairly...
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    goto http://www.osdev.org. firstly, you'll have...

    goto http://www.osdev.org. firstly, you'll have to pick up Assembly language programming so that you actually know what you're doing, as it's one thing to program for a protected environment, and...
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    great game! i haven't used SDL before, but...

    great game!

    i haven't used SDL before, but it'd be something to implement a game menu, and hence add some game options. that'd be challenging (you might already be working on it)!

    btw. i've...
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    a 'game engine' is basically the foundation code...

    a 'game engine' is basically the foundation code of a game, which TYPICALLY serves several purposes:

    1) Creates a higher-level graphical interface
    2) Incorporates graphical and system routines...
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    for mode 13h, the video segment address is...

    for mode 13h, the video segment address is 0A000h. If you're dealing with 320x200x8, you'll need to set 8000 BYTES after this address (64000 bits).

    you can also clear the screen by using inline...
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    One method is to make a few inline ASM calls....

    One method is to make a few inline ASM calls. You'll just have to port these to the appropriate compiler:

    Deactivate cursor:
    mov cx,1900h
    xor bh,bh
    mov ah,1
    int 10h

    Activate cursor:
    mov...
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    for tutorials and source code on sprite animation...

    for tutorials and source code on sprite animation and other topics, visit www.gamedev.net.

    sprite animation depends on the graphics library you're using. however, a library is not necessary....
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    i'm assuming that it's a 2D isometric view-based...

    i'm assuming that it's a 2D isometric view-based game. firstly, you want to know how to represent and display the game's graphical elements, such as cars, trees, etc. you can do this by using...
  17. Thread: first game

    by kimberleyp
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    i did a similar project myself, but some advice...

    i did a similar project myself, but some advice to you is to try and at LEAST make a *variant* of Tetris -- it'll be a lot more rewarding that way...

    although there're no universal steps to make a...
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    great start! i really like the fonts and menu....

    great start! i really like the fonts and menu. perhaps increase the line width, or add a large dot on the end to make it easier to see where the line is headed, and add a controls information dialog...
  19. Thread: help!

    by kimberleyp
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    since the return type is 'Class2*', which is a...

    since the return type is 'Class2*', which is a 'pointer to a class', the return value must reflect this. Therefore, this should be:

    return node;

    however, i'm not sure what you're trying to do...
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