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Type: Posts; User: dydoko

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  1. Replies
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    I donīt exactly understand what youīre looking...

    I donīt exactly understand what youīre looking for but you should try www.editplus.com. A great editor that amongst many other features has support for userdefined code-completion.

    *edited*
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    c:\Document and Settings\Username\Cookies

    c:\Document and Settings\Username\Cookies
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    How to enumerate users...

    ...on a Windows NT/2000/XP/2003 system. Is there a API function that does it or do I need to figure out another way to do it, like reading the folders in the "Document and Settings" folder?
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    Once msvs6 crashed and all my source files was...

    Once msvs6 crashed and all my source files was gone...
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    um. uhhhh.

    um.
    uhhhh.
  6. Thread: Math in C++

    by dydoko
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    1,217

    You need to write your own input function using...

    You need to write your own input function using get
    something like this:


    do {
    a = cin.get()
    if ( a == desiredchar )
    input += a
    } while ( inputting )
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    system("c:\\folder\\executable.exe"); What os...

    system("c:\\folder\\executable.exe");

    What os are you running at school?
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    Take a look at the "Mersenne Twister" itīs...

    Take a look at the "Mersenne Twister" itīs supposed to be "better" and faster than the original randomizer.
    http://www.math.keio.ac.jp/~matumoto/emt.html
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    General rule? No, just use your common sense. Put...

    General rule? No, just use your common sense. Put all graphics code in one file and the soundcode in another and so on.
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    Just include a new file to the project on the...

    Just include a new file to the project on the project menu in msvs,
    or if youīre compiling manually just add all your .cpp files on the commandline like this: cl file1.cpp file2.cpp
  11. Thread: Static class?

    by dydoko
    Replies
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    1,556

    Deriving the mouseclass from the inputclass...

    Deriving the mouseclass from the inputclass doesnīt seem like a good idea to me, since it as you said does create a new directinput object.

    One way to deal with it could be to put the mouse and...
  12. Thread: Advice?

    by dydoko
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    1,687

    Copy sdk\lib\*.* to compiler\includes and...

    Copy sdk\lib\*.* to compiler\includes and sdk\lib\*.* to compiler\includes. Thats it.

    Unless you want to buy a book, I think the easiest way to get started is to look at the examples thats...
  13. Thread: Linked Lists

    by dydoko
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    Well, itīs an vector class ;) Itīs kind of like...

    Well, itīs an vector class ;)
    Itīs kind of like a linked list, but easier to use, has more functions and is more failsafe since itīs a standard class coming with all iso compilers.

    Hereīs an...
  14. Thread: Linked Lists

    by dydoko
    Replies
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    2,022

    Why not use the vector std class? And whatīs a...

    Why not use the vector std class? And whatīs a RPN calculator?
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    Pin 3 is a writeonly datapin. If you want to...

    Pin 3 is a writeonly datapin.
    If you want to read use
    pin 1 hw inverted, i/o
    pin 10
    pin 11 hw inverted
    pin 12
    pin 13
    pin 14 hw inverted, i/o
    pin 31 i/o
    pin 32
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    Become and intermediate c++ progrmmer ;) And...

    Become and intermediate c++ progrmmer ;)

    And then instead of buying an expensive book just start experimenting with the examples that comes with the dx sdk and read the dx sdk help to find yout...
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    Itīs kind of hard testing/debugging you game...

    Itīs kind of hard testing/debugging you game since no bmps are included
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    If you want better resolution than GetTickCount...

    If you want better resolution than GetTickCount you can use
    timeGetTime() found in mmsystem.h, but first you set the resolution in milliseconds with timeBeginPeriod().

    If you want even better...
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    Iīm interested in joining the game dev project....

    Iīm interested in joining the game dev project.
    Mainly the programming part since Iīm a terrible artist :)
    Currently Iīm working on a game for myself, you can take
    a look at it here to see my...
  20. Thread: Suggestions

    by dydoko
    Replies
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    1,278

    I just browsed through the code quickly so this...

    I just browsed through the code quickly so this is just a halfqualified guess:
    change


    while(i >2)
    {
    OutFile<<link.pop(InputChar1)<<endl;
    i--;
    OutFile<<link.pop(InputChar2)<<endl;
    i--;
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    I know how to bounce a ball on the screen, but...

    I know how to bounce a ball on the screen, but bouncing it in a "tiled environment" is a little more complex than that, atleast i think so
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    the link is up therem, under the link to the...

    the link is up therem, under the link to the confusing diagram :p
    its the colission detection that doesnt work, i think its only when the middle of the ball (y) hits where one tile meets another
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    The balls are bouncing as a ball in a pong-game,...

    The balls are bouncing as a ball in a pong-game, but when the ball hits a wall to its left/right it "sometimes" doesnt bounce, try the game and youīll see what i mean
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    bouncing bullets

    Iīm developing a tilebased game and i have written some code to make bullets bounce, but it cant get i to work 100%. Do anyone f you guys have any experince of this kind of code? Hereīs the code and...
  25. Thread: bullets again

    by dydoko
    Replies
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    1,317

    Why dont you use vector instead of array/linked...

    Why dont you use vector instead of array/linked list? I think that would be the easiest and most reliable thing to use.
    take a look at
    c++ reference how to use the vector class
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