Whoops. As I was trying to isolate the problem and reproduce it, I forgot to set it to a number. I meant to write [CODE]inverseMatrix[i][j] = j;[\CODE]. However, this still doesn't modify the matrix.
Type: Posts; User: ColeBacha
Whoops. As I was trying to isolate the problem and reproduce it, I forgot to set it to a number. I meant to write [CODE]inverseMatrix[i][j] = j;[\CODE]. However, this still doesn't modify the matrix.
That works, thanks for the help and useful information.
I've tried creating a reference to the pointer and modifying that, like this, but that hasn't worked either.
float **temp = &inverseMatrix;
temp[0][0] = 8;
I've also tried setting the...
I've got an interesting problem.
I can't determine the dimensions of the 2D array until I get the information from the if or the else if, so I would like to declare it before that so it is visible...