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Type: Posts; User: teval

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  1. Thread: gdb error

    by teval
    Replies
    4
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    1,688

    I don't really like RPM.. way too buggy and...

    I don't really like RPM.. way too buggy and unstable
    But what I will do.. is open it, and extract the files I'm missing and put them in place.
    I have the newest version of glibc anyway
  2. Thread: gdb error

    by teval
    Replies
    4
    Views
    1,688

    Yup, part of glibc.. I have the newest version...

    Yup, part of glibc..
    I have the newest version of said library
    Worked fine 3 weeks ago..
    No clue what to do short of recompiling and installing it.. but glibc, is sometimes hard to install and can...
  3. Thread: gdb error

    by teval
    Replies
    4
    Views
    1,688

    gdb error

    I could debug things gdb before this just fine

    I'm using
    c++ -fno-for-scope -fno-const-strings -ggdb3 -o borq ../Source/Utils/loadpng.o BorQueror.o MainContinue.o (Other libs and object files)...
  4. Replies
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    3,777

    Hmm.. that makes sens.. But I'm stuck with the...

    Hmm.. that makes sens.. But I'm stuck with the same error in a different part of the code.
    ofstream doesn't exist in Linux I beleive



    #include "stdafx.h"

    #include "include.h"
    #include...
  5. Replies
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    3,777

    Thank you :) That worked Could you tell me...

    Thank you :)

    That worked
    Could you tell me why though?
    I hate leeching, and want to understand what actually happened there

    Thanks
  6. Replies
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    3,777

    Wierd POD type error

    ../Source/Game/Fleet.cpp: In member function `const bool Fleet::Save(FILE*)':
    ../Source/Game/Fleet.cpp:82: warning: cannot pass objects of non-POD type `
    const struct std::string' through `...';...
  7. Thread: vector<>

    by teval
    Replies
    11
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    3,451

    Alrighty, fixed.. sorry about all the spam :)

    Alrighty, fixed.. sorry about all the spam :)
  8. Thread: vector<>

    by teval
    Replies
    11
    Views
    3,451

    Made the modification that jlou suggested, thanks...

    Made the modification that jlou suggested, thanks :)

    Fixed another set of errors.. remaing are:

    ../Source/Game/Production.cpp: In member function `const bool
    ...
  9. Thread: vector<>

    by teval
    Replies
    11
    Views
    3,451

    Allrighty, fixed some things Now.. all that's...

    Allrighty, fixed some things
    Now.. all that's left:

    ../Source/Game/Production.cpp: In member function `const bool
    Production::Proceed(std::vector<TurnEvent*, std::allocator<TurnEvent*> >&)':...
  10. Thread: vector<>

    by teval
    Replies
    11
    Views
    3,451

    That doesn't generate an error, but I'll make a...

    That doesn't generate an error, but I'll make a note of it, when I finish getting it to actually compile, I'll redo everything with -Wall, and start going through those.
  11. Thread: vector<>

    by teval
    Replies
    11
    Views
    3,451

    Standard headers from the STL for C, the headers...

    Standard headers from the STL for C, the headers like iostream.h have .h
    They are not part of the C++ language though
    The headers form the STL for C++ have the same name as the C headers, just...
  12. Thread: vector<>

    by teval
    Replies
    11
    Views
    3,451

    vector

    Hello,

    I'm having a few problems with vector<> and was wondering if anyone can help..
    I've tried to find out what's wrong (I've programmed in many langues before just not C++ that often, and I've...
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