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Type: Posts; User: Dragon

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  1. Thread: User Input

    by Dragon
    Replies
    6
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    1,741

    You can add system("pause"); to your code before...

    You can add system("pause"); to your code before return 0;. This will pause console programs.
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    No, I don't think so. I think it works with the...

    No, I don't think so. I think it works with the Borland C++ Compiler (which I use) because I've used it before.

    BTW, I linked in glaux.lib and it worked fine. Thanks to everyone that helped!
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    Thanks, I'll see if that works.

    Thanks, I'll see if that works.
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    Texture mapping in OpenGL

    Can somebody tell me how to use texture mapping in OpenGL? I tried the tutorial on NeHe but I always get a compile error that looks something like this:

    Unresolved external "auxDIBImageLoadA"...
  5. Thread: Dialog Boxes

    by Dragon
    Replies
    7
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    2,610

    For some reason I can't get dialogs to work right...

    For some reason I can't get dialogs to work right in Dev-C++, but when I used Borland's compiler it worked perfectly!
  6. Thread: edit boxes

    by Dragon
    Replies
    6
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    1,203

    In more detail: SetWindowText(hEdit, "text");...

    In more detail:

    SetWindowText(hEdit, "text");

    Replace hEdit with your own if you want.

    GetWindowText(hEdit, text, 5);

    The function gets the text from hEdit and stores it in text. Declare...
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    Dev-C++ uses, by default, the MinGW compiler...

    Dev-C++ uses, by default, the MinGW compiler system. The compiled file size is a lot larger than other compilers, and the execution speed isn't that great as well. In my opinion the Borland C++...
  8. It compiles fine because in C++ if you don't...

    It compiles fine because in C++ if you don't specify a data type for a function it defaults to int.
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