Search:

Type: Posts; User: Vulcan

Search: Search took 0.01 seconds.

  1. But you'd have tot break into micrsoft...

    But you'd have tot break into micrsoft headquaters. They dont let those machines be hooked to the net.
  2. Thread: goto, why not

    by Vulcan
    Replies
    39
    Views
    7,101

    Why would you have nested loops 4 deep? you...

    Why would you have nested loops 4 deep?

    you could just do this

    int done = 0;
    for (int a = 0; a < 100, done < 1; a++)
    {
    for (int b = 0; b < 100, done < 1; b++)
    {
    for (int c = 0; c < 100,...
  3. Replies
    11
    Views
    2,830

    yeah, its asm. If you really want to be more...

    yeah, its asm. If you really want to be more technical

    addr | instr l/r mode index left right
    0000 100011 1 101 00 01 00

    instr 6-bits the instruction to...
  4. Replies
    34
    Views
    8,114

    x = 4 y = 2 really, thats trivial

    x = 4
    y = 2

    really, thats trivial
  5. Thread: goto, why not

    by Vulcan
    Replies
    39
    Views
    7,101

    Thats not true. Goto is for lazy programmers who...

    Thats not true. Goto is for lazy programmers who don't program the right way the first time. There is no case when goto should be used. EVER

    -Vulcan
  6. Thread: goto, why not

    by Vulcan
    Replies
    39
    Views
    7,101

    Because some guy proved that all code that...

    Because some guy proved that all code that "thought" they needed goto could actually be written without them. It was his college thesis, and they more than accepted it.

    After all, the while loop...
  7. Replies
    10
    Views
    1,777

    Only one big problem... Global Variables......

    Only one big problem...

    Global Variables... ack...

    Why not use global variables? Simple. Global variables remain on the stack for the entire duration of the program. Incredibly inefficient....
  8. Thread: Timers

    by Vulcan
    Replies
    2
    Views
    1,321

    Timers

    What is the most accurate, best get time function? I used to use GetTickCount(), but it is incredibly inaccurate, and timeGetTime() is just as bad. Any suggestions?

    -Vulcan
  9. Replies
    5
    Views
    17,875

    Sometimes its better to check whether your...

    Sometimes its better to check whether your objects
    do not collide,
    whether than if they do, i.e

    if (object1.x + object1.sizex < object2.x)
    // 1 check, they dont collide
    // only one...
  10. Thread: Open Source

    by Vulcan
    Replies
    45
    Views
    9,339

    Poll: our full-open source site

    http://www.lostsidedead.com

    LostSideDead
    Open source, Open mind

    check it out and tell me what you think
  11. Replies
    16
    Views
    6,380

    Cool, I got a 10k scholarship for coding up a...

    Cool, I got a 10k scholarship for coding up a computer game :-)

    http://www.davidsoninstitute.org

    unfortunately this only pays 1/5 of my tuition at DigiPen, but hey, I'll take what I can get :-)...
  12. Replies
    9
    Views
    2,087

    And you do have to remember that unless you...

    And you do have to remember that unless you specify otherwise, the coordinatized plane of a computer monitor is different from your normal e1-e2 axis'

    -Vulcan
  13. Thread: graphics

    by Vulcan
    Replies
    17
    Views
    2,637

    Thats not entirely true. I have used inline _asm...

    Thats not entirely true. I have used inline _asm to call interrupt 13h on the video card (got me into modeX), but why you would do that anymore is far beyond me.


    Whats easier to use? Hell, I...
  14. Replies
    4
    Views
    2,416

    Thats not the :conditional: operator

    What your refering to is the tertiary operator (compact if statement)

    if (a < b)
    {
    return true;
    }
    else
    return false;

    is the equivelent of
  15. Replies
    21
    Views
    2,899

    Use DirectX. No question. It is simplistic, has...

    Use DirectX. No question. It is simplistic, has tons of features, and includes a whole lot more than just graphics. OpenGL is ok, but its not as good as it used to be, and, like I said before, is...
  16. It was about a year into coding C++ that I made...

    It was about a year into coding C++ that I made my first game. (Its on this site - Snaker). After then I've been involved in projects ever since.

    -Vulcan
  17. Replies
    4
    Views
    6,180

    yeah

    Thats how i did do it before, map a 3D array to a 1D space via the same way you showed. but what i wanted to do so if you had a 3D space
    [x][y][z]

    you could acess the array as such...
  18. Replies
    4
    Views
    6,180

    Dynamic 3D array allocation

    Using new & delete, how to I dynamically allocate & deallocate a 3-dimensional array?

    -Vulcan
  19. Thread: booky booky

    by Vulcan
    Replies
    3
    Views
    1,427

    "Tricks of the windows game programming gurus" by...

    "Tricks of the windows game programming gurus" by André Lamothe is great!

    but it only covers Dx6.1, and DX9 is almost Beta....
  20. Replies
    18
    Views
    5,829

    While MSVC++ by far has the best IDE of any...

    While MSVC++ by far has the best IDE of any compiler, there are quite a few better compilers out there, such as the GNU, or the Intel compiler.
  21. Thread: win32 graphics?

    by Vulcan
    Replies
    7
    Views
    2,058

    And why would you want to do that?

    And why would you want to do that?
  22. Replies
    11
    Views
    2,959

    wrong...

    "The ghosts aren't really that intelligent... I'm pretty sure that it could be coded so that 2 or 3 ghosts would be enough to stop the player every time... of course, that wouldn't be fun... "

    Not...
Results 1 to 22 of 22