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Type: Posts; User: technoXavage

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  1. class Array seem to be not workin..pls help

    class Helicopter3
    {
    public:

    double xcoordinate;
    double ycoordinate;
    double verticalspeed;
    double horizontalspeed;
    double xcoordinate2;
    double ycoordinate2;
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    ahhh help....rapid keypress detection

    how do i detect rapid keypresses?? If i put a variable within the if (keypress) and let it increment so that when it reach lets say 10 the thrust sound starts to kick in....once i let go even wif a...
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    the funny thingis that i can see like 8 buildings...

    the funny thingis that i can see like 8 buildings if i comment the count++ in the void DrawTerrain().....
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    /class Terrain { private: double xCoord,...

    /class Terrain
    {
    private: double xCoord, yCoord;
    int type; //type of terrain from 0 to 4
    MySurface* pMySurface;

    RECT sourceRect, destRect;
    double width, height;

    public:
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    /class Terrain { private: double xCoord,...

    /class Terrain
    {
    private: double xCoord, yCoord;
    int type; //type of terrain from 0 to 4
    MySurface* pMySurface;

    RECT sourceRect, destRect;
    double width, height;

    public:
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    2,276

    terrain problem....when i run the game....the...

    terrain problem....when i run the game....the buildings appear for less than 1 second and then it is totally gone.......how come??
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    2,276

    thrusting done...moving on to terrain n perhaps...

    thrusting done...moving on to terrain n perhaps shooting...time left 44 hrs 20 mins
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    2,276

    i've done the spaceship rotation bit......i'm...

    i've done the spaceship rotation bit......i'm not sure how to thrust
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    46 hours to assignment submission

    Hi all.....I'm currently assigned to develop a spaceship shooting game and it is supposed technically achievable within 30 hours. I doubt I shall be getting much slleep the next 2 days......can u...
  10. hoho thanks dude....u replied at the speed of...

    hoho thanks dude....u replied at the speed of like real time chat...neways gimme a while to churn your solutions. i'll be posting again if i come accross a prob
  11. movement rendering query....pls answer promptly

    hi all

    there are 3 buttons for the movement of the space ship in my game.
    Left - rotate anti-clockwise
    right - rotate clockwise
    up - thrust

    i've settled the rotation part pretty easily. the...
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    queue linked implementation

    template <class T>
    class Queue
    {
    public:
    Queue();
    Queue(const Queue&);
    ~Queue();
    Queue& operator=(const Queue&);
    int size() const;
    bool empty() const;
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