class Helicopter3
{
public:
double xcoordinate;
double ycoordinate;
double verticalspeed;
double horizontalspeed;
double xcoordinate2;
double ycoordinate2;
Type: Posts; User: technoXavage
class Helicopter3
{
public:
double xcoordinate;
double ycoordinate;
double verticalspeed;
double horizontalspeed;
double xcoordinate2;
double ycoordinate2;
how do i detect rapid keypresses?? If i put a variable within the if (keypress) and let it increment so that when it reach lets say 10 the thrust sound starts to kick in....once i let go even wif a...
the funny thingis that i can see like 8 buildings if i comment the count++ in the void DrawTerrain().....
/class Terrain
{
private: double xCoord, yCoord;
int type; //type of terrain from 0 to 4
MySurface* pMySurface;
RECT sourceRect, destRect;
double width, height;
public:
/class Terrain
{
private: double xCoord, yCoord;
int type; //type of terrain from 0 to 4
MySurface* pMySurface;
RECT sourceRect, destRect;
double width, height;
public:
terrain problem....when i run the game....the buildings appear for less than 1 second and then it is totally gone.......how come??
thrusting done...moving on to terrain n perhaps shooting...time left 44 hrs 20 mins
i've done the spaceship rotation bit......i'm not sure how to thrust
Hi all.....I'm currently assigned to develop a spaceship shooting game and it is supposed technically achievable within 30 hours. I doubt I shall be getting much slleep the next 2 days......can u...
hoho thanks dude....u replied at the speed of like real time chat...neways gimme a while to churn your solutions. i'll be posting again if i come accross a prob
hi all
there are 3 buttons for the movement of the space ship in my game.
Left - rotate anti-clockwise
right - rotate clockwise
up - thrust
i've settled the rotation part pretty easily. the...
template <class T>
class Queue
{
public:
Queue();
Queue(const Queue&);
~Queue();
Queue& operator=(const Queue&);
int size() const;
bool empty() const;