Try code::blocks.
Code::Blocks
Type: Posts; User: jim_0
Try code::blocks.
Code::Blocks
It looks like you have some configuration conflict, you are using two different drives(or partitions) and there is a conflict somewhere.
Have you heard of Microsoft Visual Studio, it's is a...
Project> Project Option> Directories> include Directories
Then click the search button, which opens the, 'Browse for folder' dialog.
Find the directory that has ida.hpp, "C: \ IDA \ idasdk66 \...
Well you will need to be pretty good at C++ first, so how is that?
You can use the win32 api. It may seem a bit daunting at first but it's really not to difficult to use.
You also need some conditions to to end the recursive loop otherwise it will never end, and also hang your PC. It's not the best series to do recursion with, are you sure it needs to be recursive?
The only way you could do that is if you were writing to the file line by line, then you could check to see if any line contained no data and skip if so. If you are dumping a chuck of data to a...
Well have you tried it to see if the compiler throw up an error?
Where are the bad reviews?
I think I am getting some of this. The (simplistic) way I see it is, you have a frame buffer(memory on the GPU) this is the final stage before the data is sent to the screen.
The FB will have a...
So your saying there are certain memory mapped locations and when you write to them they triigger some hardware event, in other words, they send data to the GPU. These seems to be 0xB8000 and...
But that's the point, what is a device context, what language was it written in, also drawing functions. There are no drawing function in C/C++, yes there are in the WIN32 API however how can API...
I would recommend reading some books like Master of Doom, or follow John Carmack on Twitter and plenty other books and people to follow also. These guys will constantly tell you that they are still...
I am trying to work out how you do this from first programming principles. I know you have DX and GL and API's like the WIN32 API.
However what is going on behind the scenes with these API's. For...
A bit patronising the way your put that, you could clearly see they meant i and not I.
#include <string>
#include <iostream>
using namespace std;
string text(){
return "Example\n";
}
int main(int argc, char* argv[])
{
cout << text();
Looks like a good start, no source files though?
Sorry I see what you mean about the byte size, I just took a 4 bit byte as an example, you can other sizes but the standard is 8 bits nowadays.
I didn't say it wasn't implementation defined. As far as 8 bit bytes, Is a byte always 8 bits? - Stack Overflow
Word about ints/variables. Each variable type has a range of values that can be assigned to it, 4 byte integers range from –2,147,483,648 to 2,147,483,647. If you go over the max value then you get...
I will throw this in. There is no way to 100% make executable files unhackable, by probing memory or using hex editor or dissemblers a good hacker can always bypass checks such as DRM, passwords or...
You need a main() it tells the compiler where to start (entry point)
so
int main(){
//call you functions in here.
return 0;
}
Have a look at vectors.
You need to learn the fundamentals ASCII, UNICODE, character sets. Binary ASCII is encoded according to the ASCII character set from 0-255, ASCII - Wikipedia, the free encyclopedia
You could try some interview questions, plenty on google, as LL about algorithms, they will take you through core programing principles you would learn on a CS degree like data structures, lists,...