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  1. thanks for the help guys.

    thanks for the help guys.
  2. passing a 2dim dynamically allocated array to a funct

    i'm not even sure this is possible, as you have to specify the size of the second dimension. any clues? thanks.
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    great! i thought i had seen something like that...

    great! i thought i had seen something like that somewhere, but i just couldnt recall it. thanks again.
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    passing a 2dim array to a funct

    int funct(char *[][])


    something like this won't work, and the books that i have don't really go into the subject. any help would be appreciated. thanks in advance.
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    perfect! thanks a bunch!

    perfect! thanks a bunch!
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    any hints as to how i could go about doing this?

    any hints as to how i could go about doing this?
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    dynamically allocating a 2dim array

    is this possible? if so, why doesnt the statement



    char *data=new char[w][h];


    work? any help would be *greatly* appreciated. thanks!
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    plotting a pixel on a primary surface

    nevermind...sorry
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    nevermind, i got it working. thanks guys.

    nevermind, i got it working.
    thanks guys.
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    hmm...still not working. heres what i've...

    hmm...still not working.

    heres what i've got...



    RECT rect={420,0,450,50};

    ............
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    awesome, thanks a lot

    awesome, thanks a lot
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    using InvalidateRect()

    ok, i've got a section of my window that i need to reprint with each iteration of my main while loop, and i've created a rectangle to invalidate (declared it, put in the coordinates). its name is...
  13. Thread: no VK_W?

    by agerealm
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    cool, ill try that, thanks a lot.

    cool, ill try that, thanks a lot.
  14. Thread: no VK_W?

    by agerealm
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    5,243

    no VK_W?

    trying to test for player input, using if (VK_W)..., but it gives me an error and it says it is an undeclared identified. any clue whats going on?
    thanks again.
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    thanks a lot, got what i needed.

    thanks a lot, got what i needed.
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    refreshing the background

    decided to pick up win32 again, and am working on a little program using the GDI. was wondering,how do i clear the window, say if the player wins the game, and wants to start a new one?
    any help...
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    hmm...as far as i can remember as far as "games"...

    hmm...as far as i can remember as far as "games" go...

    text adventure/rpg (qbasic), never finished
    text adventure/rpg (qbasic), never finished
    tic-tac-toe (VB), no AI
    tic-tac-toe (c++), no AI...
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    awesome, thanks.

    awesome, thanks.
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    what would i pass as the arguemnt for "char...

    what would i pass as the arguemnt for "char *directory"? thanks.
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    thanks magos, i appreciate it.

    thanks magos, i appreciate it.
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    thanks a lot fordy.

    thanks a lot fordy.
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    thanks for the "duh". i appreciate that... i'll...

    thanks for the "duh". i appreciate that...
    i'll see what i can do with what you said. thanks anyways.
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    telling what directory you're in

    was wondering if there was a relatively simple way to determine what directory the program is in on the harddrive, so i could tell the user exactly where to find a file that the program creates....
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    i really appreciate it, this is just what i...

    i really appreciate it, this is just what i needed. thanks a lot!
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    printing a btree using recursion

    ok, so i've got a binary tree coded basically completly, except that i want to be able to print the btree onto the screen, using recursion, because i think this would be the easiest. however, i can't...
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