You have to handle the different cases directly. For example, you read your character c, and then:
if it is \n, you move on the next player's turn;
if it is q or Q, you quit;
else, you...
Type: Posts; User: Kirilenko
You have to handle the different cases directly. For example, you read your character c, and then:
if it is \n, you move on the next player's turn;
if it is q or Q, you quit;
else, you...
Well, I'm sorry. I'm a new member; I will take care about it next time. I will edit my answer (if it's possible).
Well, do you know how to use functions ? With a function-like macro, the behavior is the same : you need to call your macro with arguments. For example, to call your macro MAX2 in the macro MAX3, you...