I personally like the attempts at answering the question people make.
Type: Posts; User: Frobozz
I personally like the attempts at answering the question people make.
Coded from scratch? No they use libraries available for the platform that ease development. However unless you use a tool like Game Maker you'll have to learn to use an API. Personally I would...
Making the variable public though kills the entire point of accessors (and thus to a small degree OOP) - making it easier to change how a chunk of data is handled by just changing one method and thus...
Much more preferable to being in a basement that is overheated thanks to the giant mainframe that you have to stand next to.
Don't forget - you're being paid to sit in front of a computer for 12+ hours.
Being able to decompile a game called Gazillionaire Deluxe using a VB3 decompiler, fix a bug that was annoying me to no end and recompile the game. :D
Could we have a little more detail on the computers? It could very well be the Intel video is faster somehow. The only information I can find on the X1050 indicates it uses DDR1/2 memory.
Try
richTextBox1.LoadFile(openFile1.FileName, RichTextBoxStreamType.PlainText)
I know when it comes to Visual C# Express all I have to do is uninstall three things - Visual C# itself, MSDN, and .NET Framework 2.0. Although you could just skip uninstalling the framework. Of...
GLFW is probably the better place to start. GLUT is very old at this point and not being updated much anymore. At least GLFW is still relatively new. The first tutorial also helps you get up and...
My advice is to check the official MSDN documentation that can be installed with Visual C#. I think you'll find that it is far better than most tutorials. I managed to learn the entire language just...
I guess it could be for two reasons. First I had tried to emulate per-pixel lighting by using a relatively high number of triangles (at the time I was able to use up to 100K triangles in the entire...
I wouldn't recommend Blitz 3D for two reasons. First, its very slow - I tried making pong in it and it was jumpy on a dual core system with a Radeon X850 XT. Second, it only supports up to DirectX 7...
Sounds to me like the programming isn't the primary focus. However I still don't see how you'd be having a job interview without knowledge in the fields it requires. Also I somehow doubt you could...
I'm sure someone will try hacking it so that some of those features will become available for DX9 cards. Just give them a little while longer. Also I hope Spore does dominate.
Which is sad because I'm using the "candidate" install for MinGW. I wish they'd stop spending so much time updating their stupid site layout (confusing me each time in the process) and spend more...
My copy of MinGW doesn't seem to do it (gcc/g++ version 3.4.5). I wonder if I'll ever see an update to MinGW again in my lifetime. They sure are taking their time about it. :p
I personally just search for an icon. There aren't but so many combinations with a 32 by 32 8-bit color icon. Most of the ones I need are already made. For those that aren't, I'd either use MS Paint...
No it isn't. I've used it under MinGW just fine although I never did much with it. If you want it, just grab gcc-java-3.4.5-20060117-1.tar.gz and uncompress it into where mingw is.
Sounds like you need a digital potentiometer. Mouser has a decent selection of those.
http://electronics.howstuffworks.com/tv.htm
The BASIC stamp might seem like a good deal until you consider that the cheapest module is $29. Compare that to the Atmel ATMega32 which cost me $6.90. That's quite a difference.
Also I'll point...
Rather than have a separate UART chip, why not look into a microcontroller that has a built-in UART? I'd recommend the AVR series from Atmel.
I purchased a chip to experiment with but I have yet...
Here's a review of an external hard drive with built-in BitTorrent client. :D
Edit: Okay from the review I suspect its more of an enclosure. But at least this way you can pick the size of the...
Thanks for the help. I've since moved array.cpp into array.h. It works pretty good now but the goal I had originally was to see if it would produce a smaller executable than if I used the STL vector...