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Type: Posts; User: cbriceno82

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    I could see how quick Nalimov's EGTB's work. I'm...

    I could see how quick Nalimov's EGTB's work. I'm thinking of kinda B* tree implementation to search positions. What do you think?
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    Definitely I'll do it. thank you very much!

    Definitely I'll do it. thank you very much!
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    There should be a retrieval data structure that...

    There should be a retrieval data structure that allows quick retrieval of a given position. Depending upon the time it takes to lookup, I would adjust my program on when to use it so that performance...
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    What a try to implement by doing this is to...

    What a try to implement by doing this is to resemble something that expert chessplayers use quite oftenly, their memory, their learnings coming from their own experience, the knowledge they gathered...
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    This works if an only if the stones you get at...

    This works if an only if the stones you get at the edges of the board are stable, i.e.: cannot be flipped by the opponent. If you implement an heuristic like this, you coul do something like:

    for...
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    Let me get some spin control at this point. My...

    Let me get some spin control at this point. My program does use minimax with alpha-beta pruning. It implements heuristics as any other othello engine would.

    Let's suppose I challenge my...
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    Othello program

    I'm writing an othello engine. What I need now is to create an endgame repository. my program is able to play a perfect game when there are 24 plies left and I want my program to store the position...
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