aye, thank you for that, I did'nt think there was an error, but needed confirmation; when I placed the corection patch code over it and it worked i thought I was'nt seing the obvious, that the...
Type: Posts; User: BrodieBrodie
aye, thank you for that, I did'nt think there was an error, but needed confirmation; when I placed the corection patch code over it and it worked i thought I was'nt seing the obvious, that the...
hello,
I wont bother you long, but I originally came to this site for help in programming and seem to been distracted by you games forum.
I was wondering if you could tell me if there is an...
ouch, i've been wasting my time,
Thank you very much phantomotap for your concern, but I do know what the "HAL" and "HEL" are. I'm trying to work out why you think the HEL "operates by...
First off Virtual Ace , thanks for taking the time for such a details reply. The thing is that while i use Direct, I don't use D3D, i use Direct Draw, and the way direct draw (for example) mirrors a...
aye, but I find most of the documentation for Direct3D to be written for C++, whereas DirectDraw has plenty of documentation, books and examples, etc writen in good old C
aye, and so you keep...
Aye, but that would be overkill in my view. One of the things I learnt from programming in C was economy of language. One tries to only load up what is needed (stdio.h, math.h, stdlib.h etc). Using...
Thanks for your comments on my project.
yep I use the GDI, but not to display bitmaps, but to avoid the part that is causing you headeachs. This code:
BOOL LoadMyImage( LPDIRECTDRAWSURFACE...
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I am coding an open source game: ad infinitum
Link: ad-infinitum | Free Real Time Strategy software downloads at SourceForge.net
The project is currently a work in progress but an alpha...
Hello Binks,
First off I am not sure I agree with some of the replies to your post. Direct X draw is a good refuge for those who program in C and dont want to use C++. It is far from dead, Microsoft...