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    .c_str() most appreciated works like a charm

    .c_str()


    most appreciated works like a charm
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    cheers for that.. it is a bit anoying when they...

    cheers for that.. it is a bit anoying when they change things like that :p altho im sure i shlda dropped using c++ 6 ages ago :p

    im having one more problem now,

    i used to be able to do:

    ...
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    alternate to string streams

    hi, just looking for an alternative to using <strstream.h>,
    using msvc++ 9 exp and it comes missing almost every header that i need :p, i have installed most of them bar this one, was just wondering...
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    tbh i barely use it i usualy design my own form...

    tbh i barely use it i usualy design my own form for such aler tinformation it was merely a test, one which irritated me to no end :p but ur right ofc that would sort it
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    "MessageBox(NULL, TEXT("Hello World"),...

    "MessageBox(NULL, TEXT("Hello World"), TEXT("Title"),MB_OK);" that worked nicely, ive never found the need to typcast or use the TEXT function before thats why this got me slightly irritated, it is...
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    MessageBox and express08

    Not having messed with the win32 api for ages i decided i wanted to, so i start by finding out microsoft now give away a free 'express' version of vc so i decided what the hell and junked my vc.net...
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    i got a 'FAT' question ^^

    just wondering, taking a random file from the hard disk, correct me if im wong, the program basicly locates the offset and size by referencing the filename with the FAT, then reads directly from the...
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    -----sry 2 b a pest scrap my post found some...

    -----sry 2 b a pest
    scrap my post found some good info on render states,
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    the code works just dandy, zenable i didnt need...

    the code works just dandy, zenable i didnt need however. as i said im a beginner at this 3d3 malarky, could you explain cull modes abit please, ive visited the online msdn but thrs no real help thr...
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    primitive question >

    hey having trouble, desgned a vertex for a squashed rectangle shape thing but being a newb to 3d i always stump my toe on stupid problems, the code below shows two sets of two triangle primitives...
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    wow didnt think it'd be as simple, and i guess...

    wow didnt think it'd be as simple, and i guess for some more complex objects u can use multiple spheres / boxes and do a collision check for each one, btw that code u posted is interesting, im used...
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    Comparing Matrices (D3D9)

    hey, just a stupid question, im new to D3D, previously just ben coding 2D games using Dx7 and the GDI but i decided id make the change to 3D, im reading through a D3D book and im at the part of...
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    do u meen like send cmd, pause-> recv cmd, then...

    do u meen like send cmd, pause-> recv cmd, then send back frame when it was processed then recv frame and catchup, this might work but ud see random fluctuations of the game speed, kinda like when u...
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    thrs still loads of flaws in any implementation i...

    thrs still loads of flaws in any implementation i can think of, i guess if i was to use ur suggested method it wld require handshaking between all the clients and then thrs no way of ensuring that...
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    thnx u 2

    thnx u 2
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    well im sure u prbly can easily, the only kinda...

    well im sure u prbly can easily, the only kinda stuff i did before this game was small rpg style games like zelda spoofs, but the engine itself is exactly the same, im coding virtualy all of it in...
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    lol ya my initial idea kinda sucked lol.. actualy...

    lol ya my initial idea kinda sucked lol.. actualy it did cause a small noticable pause over 56k but i have made it barely niticable by sending the ping request on frame 18 so by the time its at 20 it...
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    good point but ive already thought of a fix for...

    good point but ive already thought of a fix for it, i send a PING to each player every 20 frames (Ping per second) which holds the game in a recv loop until the ping is recieved this way command...
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    lol i have implemented a few ultra lag methods...

    lol i have implemented a few ultra lag methods with perfect sync hehe, the first thing u mentioned about queing and logging ticks is interesting, ive thought of something simular i will set max...
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    Sync Probs Networking An RTS

    yo im currently working on a Real TIme Strategy game simular to Populous 3 ( go here to see a screen shot (pictures section) http://www.strategyplanet.com/populous/popiso ) (if any of u have played...
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    it worked like a charm hehe, thanx for ur help

    it worked like a charm hehe, thanx for ur help
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    hmm ok this is what i got so far, ive concluded...

    hmm ok this is what i got so far, ive concluded that if radius is say 5 then , at any given point the sum of (x*x) + (y*y) must equal r*r (25) so the way i see it, y must be worked out by this...
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    omg ive actualy found a use for my old maths...

    omg ive actualy found a use for my old maths books, "reading" i think this may hold the answer its saying that each point in a circle will share the idea x2 + y2 = 25
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    thanx for ur reply, hmm im interested im not sure...

    thanx for ur reply, hmm im interested im not sure what u meen, pr2 is the area of a circle, how could i apply this to plot each pixel into a circle.. i keep trying to visualize the movements of a...
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    X,Y Characteristics of a circle

    hey, ok first off heres my prob, i want to plot a circle using a setpixel algorithm (it is important that i use setpixel) but at present all i can get it doing is stuff like a diamond or a hexagon,...
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