I know that they are not part of the tile map, but I thought that I would add different things like enemies and other interactable (can't think of a real word to use there) objects to the map so that...
Type: Posts; User: Bonnet
I know that they are not part of the tile map, but I thought that I would add different things like enemies and other interactable (can't think of a real word to use there) objects to the map so that...
I'm not sure if the title is completely accurate, so please let me know if I should change it.
I'm trying to get into game programming, so I'm creating really basic games (the one I'm currently...
Okay thanks, I'll look at that tutorial. That helps me with the "T" variable.
But is there anyone who can explain the order of the tutorials for me?
The past few weeks I've been following the C++ tutorials at the cprogramming website in order (Clicking the "Next Tutorial: *name*" link at the bottom of each tutorial to go to the next one.)
...
I finished reading the article on Linked Lists in C++, and I don't get...well, I don't get pretty much anything.
The way that the tutorial described linked lists seemed somewhat vague unspecific,...
Okay, thanks for the reply. I knew I was missing something, because it sounded like inline functions were completely useless.
So without the "inline" keyword, the compiler tells the program to look at whatever code that function has, and run it, whenever the function is called, but with the "inline" keyword, the compiler...
I just read Tutorial #13: Inline Functions on this website, and I think I might be missing something.
It seemed like inline functions are completely useless. Isn't that the point of a function in...