I'm making my own graphics library so i was wondering which is the fastest method of pixel plotting. Interrupts or pokeb() memory access?
Type: Posts; User: DarkKnight
I'm making my own graphics library so i was wondering which is the fastest method of pixel plotting. Interrupts or pokeb() memory access?
Try this:
#include <dos.h>
char a;
if(kbhit())
{
a = getch();
cout<<a<<endl;
If you're using <string.h> :
#include <string.h>
char *Reverse(char *string)
{
int min = 0;
int max = strlen(string)-1;
char temp;
while(min<max)