So I have an overloaded operator << implemented as follows:
ostream& operator << (ostream& os, const Position& p)
{
os << "(" << p.x << ", " << p.y << ")";
return os;
}
Type: Posts; User: stariz
So I have an overloaded operator << implemented as follows:
ostream& operator << (ostream& os, const Position& p)
{
os << "(" << p.x << ", " << p.y << ")";
return os;
}
!(n == 4 && m > 2)
becomes
!(n == 4) || !(m>2) as per De Morgan's law.
which further becomes
n !=4 | | m <=2 just by negating the statements.
I am trying to get a better understanding of how the getchar() function works. I understand that getchar() will wait for a char to be entered and return it. For example:
char c;
c =...
Thanks everyone for the help; it is more useful than you know.
Yah, I was just trying to create a simple example that I could apply to my current project.
I recently decided to take a...
Thanks for the link to the resources! I will be sure to go through the information; however, I just wanted to follow up on what tabstop said to see if I understood. This is what I came up with:
...
How do you create a function that takes user-defined parameters? For example, say I had a function:
int Example(int x, int y){
answer = x+y;
return answer;
}