I've been developing this game editor in C# on a winform for about a week and have ran into a problem. My save works. I can add tiles fine. I encounter a problem when i try to add a snap function....
Type: Posts; User: codyjames9955
I've been developing this game editor in C# on a winform for about a week and have ran into a problem. My save works. I can add tiles fine. I encounter a problem when i try to add a snap function....
I'm trying to do interaction between objects in a game.. and its somewhat confusing.. So I want to be able to trigger when something happens.. ex. collision etc..
Yeah.. basically.. or would i be better off having functions in the Parent class to handle the communication between objects
Okay.. So is it better to have something within the class they are contained in messaging between them. then to have functions built in the classes communicating to each other. so say pass the class...
I'm wondering what is the best method to go about this. So say i have class A and class B and an instance of each within the same scope.. How would I access one class from another. I hope you...