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Type: Posts; User: FoFGhost

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  1. Replies
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    You know, when I read the first line of what you...

    You know, when I read the first line of what you posted I automatically knew you were a "Debby ..........ing Downer". Sorry for my typo on the "languages", before that I did say that there are...
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    Yeah, definitely. Do you know a way of limiting...

    Yeah, definitely. Do you know a way of limiting how much your software does get pirated? I know there's really no way of having it completely secure, but how would you go about in making it more...
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    Secure Distribution For My Game?

    My first thought was too have every copy come with a built in activation code and a function would recognize whether or not that is the correct activation code. So I'd be sending the game along with...
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    If you're doing game design there's a wide range...

    If you're doing game design there's a wide range of game .libs out there that you can use for graphics, sounds, and input. You just have to look. Lmao.

    Some of the languages out there are: SDL,...
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    That might be it. It works like, 5 seconds after...

    That might be it. It works like, 5 seconds after the window closes. ;]
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    An Error with Dev-Cpp or my bad? Lmao.

    WTF is this?



    Compiler: Default compiler
    Building Makefile: "C:\Users\GhostProgram\Desktop\The Dark Carnival CoC\Makefile.win"
    Executing make...
    make.exe -f...
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    I changed your code you gave me a little bit and...

    I changed your code you gave me a little bit and it still runs great, for now. Lol.



    //main.cpp
    #include "player_stats.hpp"
    #include <iostream>
    #include <allegro.h>

    int main(){
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    Never mind! Fixed a simple typo! Ha ha. I...

    Never mind! Fixed a simple typo! Ha ha.

    I forgot to include my header file in main instead of the .cpp file! ;D
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    I think I get it now. We're setting things up in...

    I think I get it now. We're setting things up in "classes" and that's why I'm getting weird errors with the constructors and deconstructurers.

    I have one more question. What's the point of...
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    Problems grasping .h files...

    Decided to make a RPG Adventure game using Allegro and C++ and I want to split my files up. Here's what I would want them to do.

    main.cpp


    #include "player_class.cpp"
    #include <allegro.h>
    ...
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